Categories: Gadgets

“Unlocking Play: Exploring Inclusive Gaming and Accessibility at MSU Libraries”


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Gaming has become increasingly inclusive due to advancements in accessibility regarding controllers, consoles, and games. Over the past decade, gamers have been advocating for the elimination of obstacles and the incorporation of color-blind modes, audio descriptions, subtitles, and adaptive controller support in video games. The MSU Libraries’ Digital Multimedia Center (DMC) located on the 4th floor West hosts a variety of gaming titles; they are available for checkout or can be utilized in one of the two video game labs that can be booked. These labs are equipped with multiple game consoles featuring adaptive controllers compatible with the systems. The video game labs are accessible to the public and can be employed to experience the various adaptive controllers and accessibility features in gaming.

Highlighted Items

Title

Adaptive Gaming Controller

Description

Empowers gamers regardless of ability to tailor and modify their controller layout according to their personal needs

Audio Description

Title

The Accessible Games Book

Author(s)

Call Number

LC4026 .M37 1999

Description

This publication presents a noteworthy selection of games curated for a diverse array of individuals with disabilities. The games discussed in this volume can also aid in enhancing disability awareness.

Audio Description

Title

Researching Audio Description: New Approaches

Description

This book consolidates scholarly information and data from numerous existing research initiatives, practices, and training programs worldwide; it adopts a telescopic perspective, beginning with two introductory chapters that contextualize accessibility as a fundamental human right and delve into the essential concepts of disability and impairment.

Audio Description

Title

The Last of Us Part II

Description

The Last of Us Part II, a video game produced by Naughty Dog Studios made considerable advancements in introducing accessible features within video games. This game encompasses Vision Accessibility Presets, Hearing Accessibility Presets, and Motor Accessibility Presets to meet the diverse necessities of various player groups

Audio Description


This page was generated automatically, to view the article in its original context you can visit the link below:
https://lib.msu.edu/exhibits/universal-access-accessibility-in-library-world/gaming-collections
and if you wish to remove this article from our website please reach out to us

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