Sucker Punch Productions is aiming to make Ghost of Yotei really feel much less repetitive than Ghost of Tsushima as a result of the crew does not need to “make the players do the same things over and over again.”
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they continue to be keen on Ghost of Tsushima. That mentioned, sure issues may’ve been achieved higher. It’s a very good factor, then, that the crew has Ghost of Yotei to use some learnings to.
Fox admits that Ghost of Tsushima suffers from pacing points, notably in exploration and mini-game segments. Some suggestions they acquired even went as far as to explain sure gameplay components as too repetitive and monotonous.
“Tsushima has various minigames, but sadly some of them – especially the one where you follow a fox to a hidden shrine – don’t have much variety and end up feeling like a chore. We felt this from the player feedback as well,” Fox says.
Fox then shares that Ghost of Yotei improves upon mini-game segments by ensuring players don’t go through “the identical factor yet again at any time when their curiosity leads them to encountering new secrets and techniques throughout exploration.”
“We’ve ready completely different sorts of outcomes that would transcend the participant’s expectations,” he explains. “We imagine that the fantastic thing about open-world video games is within the exploration, so we have been decided to supply gamers a various expertise.”
It all sounds promising up to now. Fox and Connell additionally stress that they goal to create an “open-world game that lets you drive your own experiences,” though how Ghost of Yotei achieves that may be a little bit of a thriller for now. As per the State of Play showcase, there is a ‘Clue Card’ that’ll seemingly provide help to hold observe of branching adventures, and mini-game selection appears to have elevated, too. Me? I’ll be taking some deserved relaxation in a close-by sizzling spring.
Ghost of Yotei releases October 2 for PS5.
I requested Ghost of Yotei’s artistic administrators all of my burning questions, and I do not need to get your hopes up, however Sucker Punch’s sequel seems like feudal Red Dead Redemption 2.