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Gabe Newell says he ditched Microsoft and made Valve and Half-Life to show “a better approach to game design” at a time the place “there were more people using Doom than using Windows”

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In a extra detailed unpacking of Valve’s origins, co-founder Gabe Newell says the corporate and its flagship launch, Half-Life, have been partly a “response” to what he noticed as out-of-touch practices at Microsoft, the place he labored early in his profession.

In a brand new interview with Zalkar Saliev, Newell displays on the concepts and motivations of Valve’s earliest days, when it was extra of a nascent concept than an underdog firm. At the time, he pushed exhausting on Doom for example of how video games might transcend the outdated approach of insular fashions.

“Id was out-distributing Microsoft with Doom,” Newell recollects. “They had a completely alternate model of how to reach customers and engage with customers that I thought was super interesting, to the point that there were more people using Doom than were using Windows when there was a big survey done. It was also considered to be the most graphically advanced game. You couldn’t see anything like Doom that would run on the consoles or run in arcades.”

Newell says he reached out to id Software to supply to port Doom to Windows, however personally started to ponder the viability of Microsoft’s approach of doing issues in any respect. Newell had his eyes on the web, however Microsoft appeared mired in outdated technique of distribution and resellers “that was missing the opportunity represented by the advent of networking.”

Gabe Newell Full Interview (2025) – AI, Gaming & Success – YouTube


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These embers would ultimately grow to be the hearth at Valve’s core as Newell thought-about “the kind of company you would design” with this new period in thoughts. He factors to how companies developed all through the twentieth century together with expertise, and the way “you’d want to redesign your businesses to take advantage of that relative transition.”

“I enjoyed playing video games, and used that as an excuse to say, oh, I could go design a video game company and have very strong opinions about what the opportunities were to build more interesting video games, and Half-Life was certainly an expression of those concepts,” Newell continues.

“I was willing to put my money where my mouth was on the design of the game and on the design of the company, and that’s when we started Valve. And that’s where the ideas for Half-Life came from. It was really a response to looking at the opportunities to build what I thought was going to be a better approach to game design. And if I was wrong, I’d have to go back to Microsoft.”

I’ll spoil it for you now: Newell didn’t, in actual fact, have to return to Microsoft. That Half-Life recreation actually took off, did not it? And its patch software is now the premier vacation spot for PC gaming altogether.

Valve’s Gabe Newell predicts AI will result in a “funny situation” the place “people who don’t know how to program” may very well be “more effective” than folks “who’ve been programming for a decade.”


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