Categories: Gaming

A veteran Final Fantasy programmer hates how indie video games intentionally recreate PS1 visible bugs he made ‘many futile efforts’ to repair: ‘I simply don’t get what’s so attention-grabbing about making an attempt to duplicate that’

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First reported by Automaton, veteran programmer Koji Sugimoto (Chrono Trigger, Xenogears, Final Fantasy 10) criticized fashionable video games’ emulation of retro visible glitches, particularly the affine texture warping of the unique PlayStation, a frequent characteristic of lo-fi, throwback indie video games.

On August 5, Sugimoto responded to a tweet from Unity Japan a few new software within the engine to let devs extra simply emulate the PS1’s texture warping impact, a limitation of the {hardware} that meant flat textures would warp and jitter when seen from something aside from a direct perpendicular angle.

https://twitter.com/cantworkitout/status/1952618577665859916″ data-url=”https://twitter.com/cantworkitout/status/1952618577665859916″ target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none

“Back in the day, we used to put in painstaking work and made many futile efforts to avoid texture warping,” said Sugimoto, “only for it to be called ‘charming’ nowadays.” I have defaulted to Automaton’s translation rather than the machine translation provided by Twitter.

Sugimoto also linked to a far harsher critique of deliberate texture warping he made all the way in which again in 2019. “It’s detestable,” Sugimoto stated (auto translation opted for “object of disdain”), “I spent so many work hours in vain trying to work my way around [warped textures]. I just don’t get what’s so interesting about trying to replicate that.”

I perceive Sugimoto’s frustration, given his personal work making an attempt to repair the issue, and will take or depart texture warping myself so far as nostalgic prospers go, however total I do love when video games appear like rubbish, and I’m solely half-kidding. I feel Thief: The Dark Project continues to be top-of-the-line wanting video games ever made, and all of its NPCs have been made with like, three triangles.

The nice Brian Eno has an often-shared passage from his ebook, A Year With Swollen Appendices, that does a much better job of explaining and defending the substitute recreation of imperfections like texture warping higher than I ever might. “Whatever you now discover bizarre, ugly, uncomfortable and nasty a few new medium will certainly grow to be its signature,” Eno wrote. “CD distortion, the jitteriness of digital video, the crap sound of 8-bit⁠—all of those will probably be cherished and emulated as quickly as they are often averted.”


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