I do not assume you possibly can go by a nom-de-plume like “Soulframe” with out actually, actually loving videogames.
More than a decade earlier than Digital Extremes began cooking up its Warframe sequel, younger Chinese structure pupil Qiwei Liang got here up with the identify as his web deal with, and has been utilizing it ever since. It lasted by his stint as a grad pupil at Yale and his return to China after his first sport, inbuilt RPG Maker, racked up 4 million downloads—sufficient to persuade him possibly video games have been his future moderately than structure.
And he is nonetheless utilizing the identify at present, even because the CEO of the 100-person dev studio making Phantom Blade Zero. I went to Beijing to play the game and speak with Liang about its development, which he said was “always the end goal” even as he started out with a tiny team making mobile games.
“When I finished my second RPG, I actually got an offer from an architecture office in New York, but I came back to China for a holiday and saw that there seemed to be a trend—the Chinese gaming industry was emerging,” Liang said. “I felt that might be a big opportunity. Then I met my first investor, and they supported us to start a very small studio in China. So I had to reject my offer from the New York office, and packed overnight and flew back to China.”
Liang’s studio started with the sidescrolling action game Rain Blood Chronicles: Mirage earlier than releasing the motion RPG Phantom Blade: Executioners in China throughout PC, consoles, and cell. But he stated that making a giant motion sport like Phantom Blade Zero was all the time the tip purpose. “That scale, sidescrolling and with kung fu movements and skills, while also cool, I would say was not enough,” he stated. “I am proud of them, but it’s not enough to express my idea of building this Phantom world.”
I advised Liang that his comparability delivered to thoughts Larian’s trajectory from the Divinity: Original Sin video games to Baldur’s Gate 3, the place the higher scope and manufacturing worth with cutscenes and voice performing helped propel the studio to a brand new tier of success. He was nodding alongside as I spoke.
“Yeah—many people are making games for money, but we make money for games,” he stated with a chuckle. “We made money from the mobile market, and then we think, at first, that we’ll have to make this game without any support from investors, so we put all of our money from the mobile games into Phantom Blade Zero.”
In the lots of of interviews I’ve completed through the years, I do not assume I can recall one other time a giant price range sport developer—not to mention a CEO—so casually stated that the sport issues greater than the cash. I do not assume it is a uncommon sentiment, although: Game growth is difficult, and virtually everybody who does it for a residing is clearly pushed by their love for video games.
But each time one other CEO or studio head of a worthwhile firm justifies mass layoffs to “rationalize their pipeline” or “position the company and teams for success in a dynamic marketplace” or no matter, I’ll do not forget that there actually are some folks answerable for massive video games who do not assume or discuss that manner.
After first anticipating to completely self-fund a smaller scale model of Phantom Blade Zero, S-Game later bought an funding from Tencent to make it a much bigger sport, although the studio stays accountable for each growth and publishing. Liang additionally introduced up this 12 months’s Clair Obscur: Expedition 33 for example of the form of sport he hopes to ship himself.
“When I played Expedition 33, it reminded me of Final Fantasy 10, because I lived in that era,” he stated. “I always say I’d love to bring back some vibes from the PlayStation 1 and PlayStation 2 era, when games were not so big but were created by creative creators. These kinds of games are really rare nowadays, something like Expedition 33. We wish our game will also be something that can express our ideas and is well polished. It may not be the biggest game in the industry. Doesn’t have to be. But I wish it can present our very honest heart.”