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The Promotion and Regulation of Online Gaming Bill, 2025, was handed by the Rajya Sabha on Thursday, a day after the Lok Sabha cleared it, throughout Parliament’s monsoon session. The invoice goals to spice up e-sports and informal gaming however bans real-money gaming and on-line betting over considerations of habit, monetary losses, and safety threats.
Piloted by minister of electronics and data know-how Ashwini Vaishnaw, the Promotion and Regulation of Online Gaming Bill, 2025 was handed within the Lok Sabha and not using a debate as Opposition members raised slogans demanding a dialogue on the particular intensive revision of electoral rolls in Bihar by the Election Commission.
Also Read | Online Gaming Bill handed in Rajya Sabha by voice vote amid Oppn ruckus
With the clearance from each Houses of Parliament, providing or facilitating on-line cash gaming will now be punishable by imprisonment of as much as three years and/or a superb of as much as ₹1 crore.
The invoice additionally seeks to ban commercials associated to on-line cash video games and bars banks and monetary establishments from transferring funds for any of such video games.
“People lose their life’s savings in online money gaming,” Ashwini Vaishnaw advised MPs. He stated the federal government intends to curb the habit and monetary hurt that comes with on-line cash gaming, however will promote e-sports and social gaming.
Ashwini Vaishnaw stated many such platforms have been used for cash laundering, financing terrorism, and as messaging channels by terrorist organisations.
The minister additionally stated that “a plethora” of on-line cash gaming service suppliers that function from offshore places circumvent State-specific laws, evade taxation and has additionally raised challenges for legislation enforcement officers due to cross-border considerations.
The Indian marketplace for such gaming is ready to be value $3.6 billion by 2029, in accordance enterprise capital agency Lumikai.
Shares of Nazara Technologies Ltd., which owns a stake in on-line poker platform PokerBaazi, fell as a lot as 13% in Mumbai. Casino operator Delta Corp Ltd. pared losses and closed nearly 1% up after a decline of practically 7%, Bloomberg reported.
Bloomberg News reported that Dream11 and Mobile Premier League declined a request to remark.
Reacting to the event, Parth Chadha, CEO and co-founder of STAN, one in all India’s fastest-growing social gaming platforms, stated the federal government’s transfer to differentiate between actual cash gaming and esports was “historic”.
“For India’s gaming industry, the government’s decision to separate social gaming and competitive esports from real money gaming and to support them with specialised authority and skill building initiatives is historic. This has been our true belief at STAN since Day 1. The true potential in our opinion is found in the competitive esports ecosystem and social gaming communities where studios, creators and players co-exist,” Chadha said.
He also acknowledged the challenges for the real-money gaming sector, adding, “That said, it’s also a tough day for our friends in the RMG industry. Many have built incredible businesses against the odds, created jobs, and brought gaming to millions. Their contributions shouldn’t be overlooked even as the industry transitions.”
Chadha further said he was “thrilled to see India now putting even more effort into the future we’ve been constructing.”
NODWIN Gaming co-founder and MD Akshat Rathee said the government’s intent to recognise and promote esports is an encouraging step towards building a structured and globally competitive ecosystem.
“However, for this imaginative and prescient to really materialise, it’s important that the terminology used within the invoice, notably the distinctions between esports, on-line gaming, on-line social gaming, and on-line cash gaming, be clearly outlined and uniformly understood.
“The absence of precise definitions has often led to ambiguity and conflation around the term ‘esports’. Such overlaps can create confusion not just for regulators, but also for players, teams, investors, and organisers who are working hard to build this industry,” he famous.
Animesh Agarwal, co-founder and CEO of S8UL, stated by drawing a transparent line between skill-based aggressive gaming and betting, the invoice safeguards the integrity of the ecosystem whereas opening doorways for structured development.
Esports is a sport constructed on talent, self-discipline and years of grind, he stated, including that with authorities recognition and the suitable infrastructure, India is poised to grow to be a world powerhouse in esports and gaming tradition.
“The focus must now be on developing infrastructure such as arenas, bootcamps, education programs, and scholarships to nurture the next generation of talent, whether competing on the world stage or shaping culture as gaming creators,” he stated.
The invoice, which additionally recommends a regulator for e-sports, academic platforms and social video games, must be additional signed by the President of India to grow to be legislation.
(With inputs from Bloomberg, PTI)
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