The New Global Sport Conference ran from Aug. 23 to 24, 2025.
Esports World Cup Foundation
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After seven weeks of intense competitors, the second annual Esports World Cup ended this previous weekend in Riyadh, Saudi Arabia. Amid the triple-digit warmth index outdoors, fierce gameplay within the grand finals of titles like Crossfire, Street Fighter 6, and Counter-Strike 2 reached a fever pitch inside Boulevard City’s SEF Arena. But whereas the world’s largest esports match approached its apex, one other main occasion within the Saudi capital was occurring close by.
Held from Aug. 23 to 24, the New Global Sport Conference was maybe quieter than the excessive stakes spectacle within the neighboring coliseum however served an equally essential function within the current and way forward for gaming. Over the course of two days, tons of of movers and shakers from throughout the panorama of digital and sports activities leisure got here collectively to share their philosophies and visions for the subsequent part of the gaming business.
With a various group of audio system starting from c-suite figures like Esports World Cup Foundation CEO Ralf Reichert and Savvy Games Group CEO Brian Ward to world-renowned athletes and gamers like Olympic gold medalist Alex Morgan and chess grandmaster Magnus Carlsen — and even keynotes supplied by a number of members of Saudi royal household — NGSC25 offered an array of views from individuals on the nexus of gaming’s evolution. Additionally, there was the groundbreaking announcement of EWCF’s subsequent main endeavor: the Esports Nations Cup.
But among the many displays from business leaders, one panel was vastly completely different. The remaining act to take the stage earlier than HRH Prince Fahad bin Mansour bin Nasser Al Saud’s closing remarks was a dialog between two artists: sport developer Hideo Kojima and filmmaker Nicolas Winding Refn. And whereas their fireplace chat, titled “Blurring the Lines Between Games and Cinema,” touched on many facets of the enterprise of video video games, it additionally supplied a glance beneath the veil of artistry from a pair of genuine creators.
Over the span of 40 minutes, Kojima and Refn touched on every little thing from their longtime friendship to the aim of artwork itself, and supplied some perception into the convergence and symbiotic nature of sport improvement and filmmaking.
Both Kojima and Refn have decades-long careers that span a number of tectonic shifts of their respective industries, with every having ridden the waves of technological developments and continually altering business developments. Kojima is probably most well-known for creating the Metal Gear sequence throughout his time at Konami, however his full physique of labor — together with visible novel video games like Snatcher (1988) and his newer PlayStation opus Death Stranding 2: On the Beach (2025) — stand as technological achievements that toe the road between cinematic storytelling and interactivity.
Kicking off the panel, Kojima displays on the historical past of gaming’s developments, earlier than trying towards its potential future. “Gaming is always about technology. Movies started 120 years ago, and gaming is only about 50 years old — and there [were] about three revolutions in technology. At first, the games were all 2D, about 16 colors, 16 bits,” he says.
The New Global Sport Conference ran from Aug. 23 to 24, 2025.
Esports World Cup Foundation
“The biggest, first change was [that] games became 3D. The second is we [became] connected by [the] internet, and you could play [online]. The third is the trend right now that AI is now coming into game creation, and we have not just ChatGPT, but they learn from how the players control. And I think that you’ll take advantage of that.”
Refn, a Danish director and screenwriter, has had an equally prolific profession, with a filmography peppered with daring and incessantly unnerving tasks. His early work with the Pusher trilogy (1996 to 2005) transported viewers into the blood-soaked underbelly of Copenhagen from the views of a number of characters, but it surely’s his later movies like Valhalla Rising (2009), Drive (2011), and Only God Forgives (2013) which have cemented his aura as an uncompromising and incessantly divisive director. His reward for visible stark visible storytelling units him aside, one thing he sees as a bridge between sport improvement and filmmaking to craft emotionally gripping tales by means of modern know-how.
“I think that the 2D image of TV and movies are obviously struggling to remain [relevant] the same way because nothing new is being invented. Technology doesn’t really enhance a lot more than what we have, where obviously gaming technology drives the innovation and drives the evolution,” Refn says. “But what is going to be interesting is that – not now, but at a certain point — the convulsion and everything becomes as one. [And] that is still an ongoing philosophical dilemma to figure out. How do those two become more integrated? How can you cry in a game the same way you would cry in a movie?”
Throughout the years, however particularly throughout the improvement of his first personally owned IP, Death Stranding, Kojima has grow to be well-known for his coven of superstar buddies. Routinely posting on social media with actors like Norman Reedus and Léa Seydoux, in addition to acclaimed filmmakers like Guillermo del Toro (Pan’s Labyrinth) and George Miller (the Mad Max sequence), the developer’s public persona is that of a digital age socialite. But there’s often a deeper goal and spirit of collaboration behind the teases — main followers to continually speculate about what fruit his conferences will bear as he just about scans half of Hollywood to doubtlessly place in his subsequent sport.
Refn is one such pal who, just like the all of the names listed, seems in a distinguished function within the duology of Death Stranding video games. But their relationship goes far past a primary collaboration; the 2 recall assembly a while round 2014 in London (“It was a blind date,” Refn jokes), sparking a friendship that transcends time zones and even language boundaries.
“What was interesting was [that] we were both [at] very pivotal moments in our lives, both professionally and personally, and something happened between us that made it much more interesting to communicate — because we’ve actually never spoken together,” Refn says. “[I] don’t speak Japanese and Hideo doesn’t speak English. So, we communicate through music and images, through emotions rather than words, and I guess that’s maybe kept the relationship fresh every time, because we never get tired of each other saying the same things.”
A visible timeline of Kojima and Refn’s friendship brings laughter to the panel.
Esports World Cup Foundation
And as tough as it’s to think about two buddies speaking continually with out talking the identical tongue, Kojima and Refn effortlessly bounce between matters as they speak, as if although current completely on their very own wavelength. Partially, it’s by means of Kojima’s interpreter, Aki Saito, who has labored with the developer for many years. But by their very own admission, it additionally boils right down to the best strains of communication — sending one another photos and memes (“[Like] two teenage boys,” Refn says).
Regardless of how they converse, it’s the shared dialogue that strengthens their bond. Refn factors towards a core set of values that hyperlinks the 2 males, particularly being from completely different industries. “I think that, obviously, in our fields, we are who we are. But that’s also how we can feel equal. We’re not competitors, we’re not fighting the same fight in terms of our businesses, but we are similar in our philosophies,” Refn says.
“And I think that [we] have a lot of empathy for humanity, and we believe that time is essence. Time you lose and you’ll never get it back. So, if we are to take or ask for people’s time, you want to give them an experience. You want to give them something to travel with, something that can change, something that can inspire.”
After turning into buddies, Kojima and Refn spent a while dancing round what a collaboration might seem like. Although neither particularly recollects how the dialog went, Refn finally wound up at Kojima’s studio in Tokyo to be digitally scanned as an in-game avatar. In the video games, Heartman is a vital supporting character with a fantastical twist — affected by a fictional ailment known as DOOMS, he dies each 21 minutes earlier than being resuscitated.
Looking again on the method, Kojima laments that his purpose was to make extraordinarily real looking renders of his topics (Refn included), however even with innovative know-how there stays room for enchancment. “The actors, [I] really wanted them to make them look very natural in my game, and I did my best in [Death Stranding], but I didn’t really think it was quite there to the level that I wanted it to be,” Kojima says. “So, [I] wanted to have Norman and Léa appear in [Death Stranding 2], and I really wanted to focus on how real I could make them come to life.”
Refn’s character, Heartman, in Death Stranding (L) and Death Stranding 2 (R).
“We scanned and we made a rig, an AI machine learning rig. We took so much time and made sure that we scanned them into digital but made sure that they move analog in a way. And it took so much time,” Kojima provides. “Looking back [to Death Stranding 2], I think it’s okay. But my next project, I think I want to make it more realistic.”
From Refn’s perspective, the method was a lot simpler — in spite of everything, he will get to be immortalized by his good pal. “Look, I’m just the eye candy. I get scanned, and I’m now part of Hideo’s world, and that’s a great privilege to be molded, because obviously like in film and television, you always have to deal with the performers,” Refn says. “Where, here, I’m clay — and I find that very interesting.”
Forever the storyteller, Refn additionally sees a deeper that means to his inclusion in Death Stranding that goes past the self-importance of his digital sculpture. “I did realize that maybe I was, in a way, playing his alter ego,” Refn provides. “So I am, in a way, Hideo Kojima — but in a game. And I think that’s something that I take very much with heart. Heartman.”
Following their jaunt down reminiscence lane, the dialog pivots to the character of leisure. While each Kojima and Refn themselves are extremely influential to a technology of artists, it’s clear that neither desires to be anybody’s single supply of inspiration. While each take into account themselves to be merchandise of the movie and tv they grew up consuming, they warn {that a} lack of a various urge for food for artwork and media might be detrimental to future creators.
“If you think about cinema when it was first invented, the inventors were writers, poets, painters. They weren’t cinephiles. So, they invented the language of cinema, which obviously has evolved into gaming and other formats,” Refn says. “But, if we keep on floating in the same pond, we never get challenged.”
Kojima, too, desires to be challenged — though not essentially within the methods you’d anticipate from a sport developer. In truth, regardless of creating among the most seminal video video games within the medium’s historical past, the designer says he barely performs them in any respect as of late. “I don’t play games so much. I watch movies, read books, meet people and go to museums, and I’m not copying anything from a game. And there are lot of game creators just watching other games,” Kojima says.
Kojima and Refn imagine that an eclectic urge for food for artwork and media will encourage the subsequent technology.
Esports World Cup Foundation
“We should think outside the box and be stimulated by things all around us, and that’s what creators are,” he provides. “Games take a lot of time, and I probably just play maybe one game a year. I play my games by checking, but I have to think outside the box, and what’s happening outside the game world is more important to me to incorporate into my game.”
In a approach, it’s not completely stunning that an artist seems outdoors their very own medium for inspiration. Kojima himself factors towards different nice storytellers on the planet of animation who, though they could have impressed him, have been clearly pulling from a litany of different artforms for their very own work. “[Directors] like Mamoru Oshii or [Katsushiro] Otomo, the reason why they create their masterpieces is because they haven’t just watched anime. They have seen European films and [they] wanted to put that in anime,” Kojima provides. “I think the young people are playing games a lot, and that’s good. But on top of that, I want people to feel art or see art and then digest it themselves and create new games.”
Although they work in numerous mediums, each Kojima and Refn perceive the tenuous thread that ties the authenticity of their artwork with the very actual undeniable fact that improvement (of each video games and movie) is expensive. Although you’d be hard-pressed to say both creator’s work is overtly business by any means, they’re nonetheless, essentially, merchandise. And the battle to finance their work will all the time create friction with realizing their visions.
“[We understand] that money is [a] driving factor in what we do. We have both chosen professions that need a lot of capital and investment and through technical evolutions. You can reduce costs, which is one of the benefits of technology. But it is also being true,” Refn says. “I think it’s looking like this: if you create with authenticity, if you create with your heart, that will never expire — it will last forever. And it will always be renewed by the next generation. In a way, it’s a very simple equation, but it’s also challenging to be true to yourself in a world that’s so chaotic.”
Kojima likens stability between the business and important success of his work to Stanley Kubrick’s 1968 movie 2001: A Space Odyssey (“I love that movie”), noting that whereas its preliminary reception could not have been stellar with older followers, it was youthful audiences who took to the film’s radical themes and sweetness. “[The first people] who acknowledged were the young people. Same with games. Something new is always something strange. And people who react to that are the people who are wanting stimulation, like creators,” Kojima says.
Nicolas Winding Refn isn’t involved about youthful audiences’ capability for artwork appreciation.
Esports World Cup Foundation
“And those people will probably pass [that] on 10 years, 20 years from now. These days, you don’t have to go to school, you don’t have to learn anything to create a movie or create a game. Because on the internet, you have all the tools. You have all the things that you want to make,” he says.
Refn agrees that the soul of artistry in a business world relaxation within the palms of youthful audiences who, regardless of having exponentially extra distractions and types of media to devour, aren’t but jaded. They can see by means of the hole veneer of lazily produced pseudo-art. “I think that the younger generation, [they] crave authenticity. They crave originality. They crave to be inspired. And in a way, this is where Hideo and I are. We are rebels. We are disruptors, because we believe that you can make money, but you can also do good.”
He continues, “I think that, in a way, this notion of attention span and superficiality — yeah, of course, if you mass-produce nothingness, I wouldn’t care. Why would my kids care? But if you create with your heart, they care. Creativity and experiences still need to be meaningful. You can’t just mass-produce it thinking it’s going to work, because diminishing returns continue to just go down, down, down, down, down. And young people are smart, and they go past it. They’ll see through it. Don’t think you can monetize nothingness, because you can’t. Maybe in a short term, but [in] longevity, you disappear. You’re erased.”
Although they initially dabbled in a collaboration on Death Stranding, neither Kojima nor Refn are finished working collectively. The query is, what’s going to their subsequent endeavor seem like? Sadly (to some) it probably gained’t be a transparent minimize as a online game or film.
Yet, there’s nonetheless a path to observe. Earlier this 12 months, the duo stepped outdoors of each their consolation zones to collaborate on an artwork set up — one which naturally incorporates the visible mediums they’re most acquainted with. Titled “Satellites,” the exhibition performs closely on the themes mentioned of their panel, whereby the 2 creators have created a heartfelt dialogue that transcends their language barrier. First showing at Prada Aoyama in Tokyo, Refn teases that the undertaking will probably increase to different areas.
Hideo Kojima and Nicolas Winding Refn see themselves like “two teenage boys.”
Esports World Cup Foundation
On what comes subsequent, Kojima is hopeful that their subsequent creation will formulate quickly, however will take a really completely different form — one which blends their sensibilities in addition to their identities. “It’s like, we’ll form a new team, and we want to do something new. It’s not Nicolas’ movie or [my] game,” Kojima says. “We’ll have connection and create nickname[s] together, but we’ll create something totally different. And it’s like entertainment and art at the same time.”
As their dialog nears its finish earlier than the gang NGSC crowd in Riyadh, Kojima and Refn pause for a second to absorb all that they’ve skilled all through their go to to the Saudi capital. Having attended the Esports World Cup for the primary time and seeing the potential it holds to carry collectively world audiences and creators alike, it’s clear that their inner gears are turning.
“I think being here is very inspiring. It’s a super fascinating place to have a talk between us, because so many things are happening,” Refn says to viewers in his closing assertion. “It’s a meeting of worlds, but it’s also opportunities, and I think that’s what we always have to remember: money is fine, but inspiration is more exciting. Let’s make the world a better place.”
With a smile, Kojima follows swimsuit, addressing the onlookers: “You have all the things that you need to create something you want. So, let’s take advantage of what we could use. Anything can be art, movies or games. Let’s create something, and let’s create the future together. I want to play that, and I want to see that.”
“And then I will retire, probably.”
Both the Esports World Cup and the New Global Sport Conference will return in 2026 to Riyadh, Saudi Arabia.
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