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Starting with Die Hard Trilogy and Alien Trilogy on the unique PlayStation and later co-founding Triumph Games in 2019, Matthew Nagy has navigated a number of eras of the gaming business. In a latest Cointelegraph AMA, he mirrored on that path – from console improvement by free-to-play and into Web3.
“I saw blockchain solving so many issues,” he defined. “Traditional players thought play-to-earn was just another money grab, but for me it was the opposite. It’s about giving back to players and creating ways for them to earn by themselves. That’s where I wanted to be.”
Nagy’s profession started in design and shortly expanded into founding his personal studios, producing a number of titles for GameCube and Wii. He later moved into the free-to-play cell area.
The shift to Web3 got here when he noticed each alternative and frustration in current ecosystems. “One of my kids was playing CS:GO, and he found a knife worth $300,” Nagy recalled. “But there was no safe way to trade it. He even got scammed once. Blockchain solves that instantly – the funds and the asset move together, like escrow with proof of authenticity. That’s when I realized this was exactly where I belonged.”
Triumph Games launched with BattleRise, a tactical RPG described by Nagy as “D&D for your mobile.” What started as a single undertaking has since expanded right into a multi-title ecosystem:
BattleRise, obtainable on iOS, Android, and internet, now averages over 18,000 month-to-month energetic customers.
Elumia, an MMORPG with UGC options, grew from 100 DAU in April to over 4,000 in August 2024.
ArmorX, an motion RPG with a tokenized financial system, has 350,000 wallets registered for its closed beta.
“We never planned to be more than a single game,” Nagy stated. “But then we connected with the right people, acquired new titles, and now we’re building an ecosystem tied together with a studio token. All three games are moving into the mainstream.”
Nagy underlined why IP is Triumph’s greatest energy: “Lots of studios chase licenses. We focus on creating our own IP because it has lasting value. People don’t just want to play the game, they want to wear the art, own the merch, and feel part of the universe. If you make something cool enough, people want to be a part of it.”
He added that neighborhood enter shapes actual choices: “Eighty-five percent of our roadmap for BattleRise over the next year came directly from player suggestions. We’re serious about listening to our users.”
User-generated content material is a serious pillar throughout Triumph’s titles. BattleRise will quickly let gamers design and monetize their very own dungeons utilizing drag-and-drop, no-code instruments. Elumia is introducing crafting and player-built gadgets, whereas ArmorX will assist armor and weapon customization.
“Minecraft, Roblox, Fortnite – UGC is what makes those games go viral,” Nagy stated. “We want to hand the same power to our players. They’ll be able to build dungeons, create unique artifacts, even design AI-driven NPCs with personalities. That’s why we secured a €1.2M European grant to develop emotive AI.”
Triumph Games will quickly introduce its ecosystem token on Arbitrum, with a portion allotted to Immutable zkEVM. Unlike many tasks, the launch comes after the video games are already playable.
“The token launch is penciled in for October 9,” Nagy stated. “We’re doing it differently – we already have games live. Players will be rewarded first through skill-to-earn airdrops and leaderboard systems. This avoids the pitfalls of single-game tokens that get over-farmed or lose utility.”
Exchanges and launchpads are being finalized, with MEXC confirmed and discussions ongoing with Gate.io. “The goal is sustainability. We’re not here for a pump-and-dump,” Nagy emphasised. “I’ve played Zelda’s Breath of the Wild and Tears of the Kingdom 100%, with weeks of hours in each. I’m in this for the long game.”
Triumph’s roadmap extends into 2026, with UGC dungeons in BattleRise, crafting in Elumia, and ArmorX’s full beta rollout. A land sale for Elumia is deliberate for late 2026 because the MMORPG expands right into a full open world.
“The vision is longevity,” Nagy stated. “We’re building games that can grow, evolve, and even be handed off to new teams over time. Combining AAA game design with balanced Web3 economics is what will give these titles staying power.”
Find out more about Triumph Games
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