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Ghost of Yotei’s bloodstained enjoyable sidesteps Ainu id

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A swarm of dandelion-colored butterflies circle overhead as my opponent attracts his katana. He spits some final phrases of vitriol my manner as a speedy beat centered round a sharply plucked shamisen begins up. Blades conflict, blood spurts and the duel ends with a samurai at my toes in a crimson-soaked kimono.

In Ghost of Yotei, the latest recreation from American studio Sucker Punch Productions set in early Seventeenth-century Ezo (modern-day Hokkaido), this uber-saturated tackle samurai aesthetics is a big a part of what makes it profitable. Like its predecessor, 2020’s Ghost of Tsushima, gamers step into the function of a warrior hellbent on revenge. In the primary recreation, that meant battling by means of hordes of Mongol troopers in an effort to stem the preliminary waves of the Thirteenth-century invasions of Japan.

In Ghost of Yotei, nevertheless, the enemies are home. Set in 1603 within the speedy aftermath of the Battle of Sekigahara and the consolidation of the Tokugawa clan’s management over a unified Japan, Ezo nominally serves as a form of unconquered frontier land the place defeated and disaffected samurai and outlaws alike can escape from the brand new shogun’s management.

However, in selecting to base the latest installment of the more and more in style sequence on a Wild West-esque reimagining of Japan’s northernmost island, Ghost of Yotei additionally runs up towards its best weak point: what to do with the individuals who known as Ezo house earlier than all these samurai turned up.

An Ezo story

Before the query of Hokkaido’s indigenous inhabitants comes up in the middle of a playthrough of Ghost of Yotei, issues get off to an exhilarating begin.


Players take management of Atsu, an orphaned warrior set on avenging her household’s loss of life by the hands of bandits and outlaws making an attempt to overcome Japan’s northernmost island.
| ©2025 Sony Interactive Entertainment LLC

Players take management of Atsu, an orphan who watched as her household was minimize down by the hands of the Yotei Six, a band of outlaws and samurai that seeks to manage Ezo as a site free from the shogunate’s management. Later, Atsu explains that she made her manner south to Osaka earlier than changing into a mercenary who fought for the shedding aspect at Sekigahara. After that, she returns to Ezo and begins searching down the Yotei Six — ultimately incomes the epithet of onryō (vengeful ghost).

From right here, all of the samurai action-adventure options that made Ghost of Tsushima successful return. After in search of out weapons masters situated throughout a number of areas of Ezo, Atsu’s arsenal expands from a single katana to twin blades, then an ōdachi (nice sword), a yari (spear) and a kusarigama (sickle and chain). Projectile weapons embody a hankyū (brief bow) and yumi (conventional lengthy bow), and within the late recreation, a matchlock Tanegashima musket and tanjutsu pistol make an look.

The katana is the star of the present, and it shines brightest throughout Ghost of Yotei’s standoffs. When encountering enemy patrols or encampments, gamers have the choice of stealthily infiltrating their ranks and assassinating foes one after the other. But for head-on conflicts, Atsu also can dare enemies to strategy, sheathe her sword and wait. With the best timing and upgrades, the participant can minimize down a number of enemies with a single slash every — a gameplay mechanic instantly influenced by the climax of the 1962 classic samurai film “Sanjuro.”

In between all of the bloodshed, extra contemplative facets of Ghost of Yotei spherical out the world. Stopping for a soothing dip in a hidden onsen (scorching spring) yields well being upgrades. Stands of bamboo function swordsmanship coaching: Hit the best buttons in the best order throughout the time restrict and enhance your capacity to heal, revive and execute particular strikes. And earlier than lots of the recreation’s picturesque scenes — dragonflies hovering earlier than a dashing waterfall or a frog leaping away from a river’s present, to call a couple of — Atsu takes a second to sketch out a Chinese-style sumi inkwash portray (in an endearing twist, completed by the participant by miming brush strokes on the PlayStation 5 controller’s contact pad).


Combat in Ghost of Yotei is tight and visceral with a number of historic weapons out there to take down enemies.
| ©2025 Sony Interactive Entertainment LLC

Throughout the participant’s travels throughout Ezo, there may even be ample alternatives to discover areas off the overwhelmed path that wind up a cliff wall or by means of a thickly forested glade. More typically than not, the final word purpose is a Shinto shrine, the place a perfunctory bow by Atsu will reward the participant with extra upgrades for fixing fundamental traversal puzzles.

But after making my manner by means of deepest, darkest Ezo — an island that wasn’t formally annexed by Japan till 266 years after Ghost of Yotei is ready and which a number of characters comment all through the sport as being past mainland Japan’s affect, I started to surprise: Isn’t it peculiar that there are such a lot of markers of Japan and so few of the indigenous inhabitants that known as the island house?

The Ainu subject

Soon after getting into Ghost of Yotei’s overworld initially of the sport, gamers will probably encounter retailers from Hokkaido’s indigenous Ainu ethnic group. Later on, Atsu can go to a small Ainu village — the map’s sole such settlement — the place a handful of self-contained quests yield minor insights into the tradition, and all through the world, assorted Ainu curios function the sport’s nigh-impossible-to-finish collectibles quest.


Ghost of Yotei does embody Ainu characters, however their underutilization by way of the bigger plot could go away gamers begging for extra.
| ©2025 Sony Interactive Entertainment LLC

Upon acquiring one in every of these stray Ainu gadgets, Atsu could languidly comment that “the Ainu are losing a lot in this conflict.” Whether she means the continuing struggles between the Yotei Six, its samurai rivals and her onryō self or a broader colonization initiative is unclear.

In actuality, whereas ethnically Japanese samurai had a longtime presence in southern Hokkaido from the mid-Fifteenth century, a state-sanctioned effort to colonize the island with settlers from the mainland wouldn’t happen till the late 1800s. It would take the Japanese authorities till 2019 to acknowledge Ainu as indigenous individuals of the land. Today, unofficial estimates counsel that solely 200,000 individuals of Ainu descent stay.

Neither Ghost of Yotei nor Ghost of Tsushima earlier than it declare to be unassailable arbiters of historic reality. In the latter recreation set through the Thirteenth-century Mongol incursions into Japan, samurai armor is modeled after the Sengoku Period (1482-1573), and hwacha — rudimentary rocket launchers developed in Korea throughout Japan’s late-Sixteenth-century invasion of the peninsula — function a part of the fortifications for some enemy camps.

During improvement for Ghost of Yotei, a number of Sucker Punch members visited Hokkaido for a “journey in learning about Ainu culture,” however it appears that evidently these classes weren’t sufficient to trump decisions concerning the recreation’s total aesthetics. The philosophy behind Sucker Punch’s design for any period of Japan during which warriors crossed katana is straightforward: “When we are deviating from this historical truth, we are doing it to stop you from snagging on stuff,” Chris Zimmerman, Sucker Punch cofounder and then-programmer with the corporate, advised gaming media outlet GameSpot in 2018. “If you have an idea about what samurai look like or how they act or how they think, we’re going to give that to you.”


Like its predecessor, Ghost of Yotei presents an hyper-romanticized model of Japan in each fight and setting.
| ©2025 Sony Interactive Entertainment LLC

But there’s the distinction between utilizing the identical aesthetic decisions in two video games in vastly totally different places and eras. An anachronistic set of armor in Thirteenth-century Tsushima could also be a matter of style; a sprawling Shinto shrine advanced atop a mountain within the northernmost reaches of Hokkaido in 1603 substitutes the presence of 1 tradition over one other as if it had been a matter of set dressing.

During my playthrough, on one journey to a mountaintop onsen, Atsu has the prospect to calm down and replicate on the Ainu individuals. She wonders what her life would have been like if she had been taken in and raised by an Ainu household as a substitute of fleeing to mainland Japan. What form of story would such a personality straddling cultures be capable of inform?

In Ghost of Tsushima, the premise of a lone Japanese protagonist resisting a Mongol invasion helped flesh out a historic period hardly ever seen in video video games. In Ghost of Yotei, I can solely surprise how partaking it could’ve been to play as a personality with extra direct ties to the Ainu doing the identical towards an encroaching Japan.


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