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Outer Worlds 2 devs faucet Ninja Theory for future Xbox video games

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A flurry of Xbox first-party video games is launching over the subsequent few weeks, together with one more title from Obsidian Entertainment with The Outer Worlds 2.

Ahead of the sport’s launch, we have got some particulars on what the sport’s administrators are as much as and the way they’re working with different Xbox studios, not simply on this recreation however on future tasks as nicely.

Speaking with Luke Lohr on Xbox Expansion Pass, Obsidian Entertainment recreation administrators Brandon Adler and Matt Singh mentioned how they’re inspired to collaborate and benefit from suggestions from different Xbox groups.

“Matt just recently reached out to Ninja Theory, because we’re very curious about their mocap and [performance capture], how their entire process works,” Adler explains.

It’s undoubtedly one of many advantages of being in that Xbox umbrella now, we’re inspired to succeed in out to completely different studios and speak to them.

Matt Singh, Obsidian Entertainment recreation director

“They were really great with us, we were able to get lots of information about the process they go through when doing conversations or cinematics, and what kind of stuff we can incorporate into future games when we’re working on those kinds of things as well.”

“It’s definitely one of the benefits of being in that Xbox umbrella now, we’re encouraged to reach out to different studios and talk to them,” Singh says.

That course of goes each methods, with Singh including that the group has been inspired not simply to garner recommendation, however to present it as nicely.

“Brandon and I went to talk with [Double Fine Productions CEO] Tim Schafer and see if we could offer any kind of feedback on some of the stuff they’re working on,” including that “…because we were in Japan recently, got an opportunity to talk to Kojima Productions a little bit.”

XEP Interview | The Outer Worlds 2 – YouTube


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Back in June, when I went hands-on with The Outer Worlds 2, Adler mentioned how the team approached Halo Studios (formerly 343 Industries) for a list of ways to improve on the gunplay for The Outer Worlds 2, something Adler reiterates in this latest interview.

Personally, I always like hearing these kinds of details, learning how teams can build each other up by providing a second look or feedback in a way that may not have occurred to another studio at all.

A banner year for Obsidian Entertainment

Obsidian Entertainment will have launched three games in 2025 when The Outer Worlds 2 arrives. (Image credit: Xbox Game Studios)

In a year that’s been dizzy with Xbox game launches, Obsidian Entertainment manages to stand out, with the team set to launch three different games across 2025.

Obsidian kicked the year off with Avowed, a fantasy role-playing game set in the world of Eora, the same setting as the Pillars of Eternity games. In July, the team launched Grounded 2 into early access just weeks after it was announced.

With The Outer Worlds 2 set to complete the trifecta, I am expecting things to be a hair quieter on the Obsidian front in 2026, but I’ll still be curious to learn just what the different teams are up to for the future.

The Outer Worlds 2 is slated to launch on Oct. 29, 2025 (October 24 for Premium Edition buyers) on Xbox Series X|S, Windows PC (Battle.net, Steam, and Xbox on PC), and PlayStation 5. Like all Xbox first-party games, the standard edition is included day one in Xbox Game Pass Ultimate and PC Game Pass.


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