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Summary: India’s new Promotion and Regulation of Online Gaming Act, 2025 promotes e-sports and on-line social gaming, whereas prohibiting skill-based on-line cash gaming. Now, with the accompanying draft guidelines, a brand new regulatory framework is in play with its personal set of advantages and challenges. This [blog post] gives an outline of the brand new guidelines of the sport, adopted by insights on the brand new act and draft guidelines.
In August 2025, the Indian Parliament notified the Promotion and Regulation of Online Gaming Act, 2025 (“Act”) to ban on-line skill-based cash gaming. This caught off-guard a sector comprising unicorns, sizeable investments, hovering revenues, and thousands and thousands of customers.
The distinction between “games of skill” and “games of chance” was erased in a single day. Yet, the business reacted with resilience, nearly instantaneously retooling their platforms and know-how and pivoting to on-line social video games and free-to-play video games, even earlier than the Act has turn into efficient.
The Ministry of Electronics and Information Technology (“MeitY”) launched the draft Promotion and Regulation of Online Gaming Rules 2025 (“Draft Rules”) on October 2, 2025, leaving it open for public session till October 31, 2025. The Draft Rules will operationalise numerous key parts of the Act and introduce the Online Gaming Authority of India (“Authority”), ushering in a brand new period of regulation for the web gaming ecosystem.
This article gives an outline of the brand new guidelines of the sport, adopted by insights on the Act and the Draft Rules.
The new laws goals to:
What’s Allowed and What’s Not!
| Activity | E-sports[1] | Online Social Games[2] | Online Money Games[3] |
| Definition | Skill-based multiplayer, multi-sport occasions;To be recognised below the National Sports Governance Act, 2025 (“NSGA”);To be registered with the Authority;May cost participation/ registration price and award prize cash; andDoes not contain bets, wagers or different stakes. | Entertainment, leisure, or skill-based video games;May contain a subscription/entry price;Does not contain staking cash or different stakes;[4] andDoes not contain participation with expectation of profitable any financial acquire in alternate for cash or different stakes; andNot a web-based cash sport or e-sport. | Games of talent, probability or each;Played by paying person price, depositing cash or different stakes;Expectation of winnings in cash or different enrichment in return for cash; andDoes not embrace e-sports. |
| Permitted/Not Permitted | ✅ Subject to necessary recognition below the NSGA and registration below the Act. | ✅ Subject to voluntary registration below the Act. | ❌ |
| Offering the Game (together with internet hosting) | ✅ | ✅ | ❌ |
| Advertising (together with endorsements) | ✅ | ✅ | ❌ |
| Financial / Payment Partners | ✅ | ✅ | ❌ |
| Offline Versions | ✅ Subject to state legal guidelines, if any. | ✅ Subject to state legal guidelines, if any. | ✅ Subject to state legal guidelines, if any. |
A notable, and plausibly the extra controversial, time period outlined below the Act is “other stakes”.
Defined as something recognised as equal or convertible to cash and contains credit, tokens, cash, or objects, or some other related factor, whether or not digital or actual, bought instantly or not directly, utilizing cash, or as part of, or in relation to the web sport. The interpretation of “other stakes” may have important impression on the permissibility of varied widespread “lawful” gaming fashions.
The following desk describes the legality of varied on-line social sport codecs, with and with out totally different parts:
| Subscription Fee / One-Time Fee | In-Game Purchases | Prizes/ Rewards (both in-game rewards corresponding to skins, lives, and many others., or cash-out rewards corresponding to cash, coupons, vouchers, and many others.) | Legal Status |
| No | No | No | ✅ |
| No | No | Yes | ✅ No cash in/different stakes in = no staking or wagering. |
| Yes | No | No | ✅ |
| Yes | No | Yes | |
| No | Yes | No | ✅ |
| No | Yes | Yes |
Whether an Online Game is an Online Money Game
As per the Draft Rules, the Authority might decide whether or not a web-based sport is a web-based cash sport or in any other case, both suo moto or based mostly on an utility made by the web sport service supplier[5] to the Authority.
The Authority might inter alia use the next baseline ideas (independently or collectively) for such dedication:
Registration is necessary for e-sports however non-compulsory for on-line social video games. The course of, necessities, and timelines are as follows:
| Game Type | Application Details | Determination Requirements | Timelines for Registration | Material Change Notification |
| E-Sports | Application to incorporate: Name and make contact with particulars,Description of sport,Category of sport,Age group,Revenue mannequin,User security options,Internal grievance redressal mechanism,An enterprise confirming that no prohibited exercise is/ being undertaken, andAny different particulars as deemed obligatory by the Authority. | Determination of a web-based sport as an e-sport is completed by the Authority.Recognition to be first obtained below the NSGA, adopted by registration below the Act. | 90 days from date of submission of the applying, with the Authority. Time taken to acquire recognition below NSGA is excluded from the aforementioned timeline. | Material Change[7] to the registered e-sport or change in standing of recognition of such e-sport below the NSGA must be knowledgeable to the Authority. |
| Online Social Games | Authority to evaluate if the web sport qualifies as a web-based social sport. Authority might have interaction in such dedication suo moto or upon receiving an utility. | No longer than 90 days from date of submission of the applying. | Material change to the registered on-line social sport must be knowledgeable to the Authority. |
Other Key Provisions of the Act and Draft Rules
In addition, the Authority might act on any complaints filed, or provoke inquiries suo moto, and conduct hearings. Each case should be determined inside 90 days. Factors to be thought-about throughout such inquiries inter alia embrace unfair benefit gained, person hurt, losses brought about, breach severity and recurrence, proportionality of the sanction, and any corrective measures tried.[9]
Enforcement Actions:
| Offense | Punishment |
| Offering entry[10] or enabling fund transfers[11] for on-line cash video games. | 3 years’ imprisonment or fines as much as INR 1 crore.[12] Escalated punishments for repeat offenses. |
| Advertising or selling (together with by the use of endorsements) on-line cash video games. | 2 years’ imprisonment and fines as much as INR 50 lakh.[13] Escalated punishments for repeat offenses.[14] |
| Non-compliance with the provisions of the Act. | Blocking entry to the platform below the Information Technology Act, 2000.[15] |
Empowered as a civil court docket, the Authority can conduct inquiries, impose sanctions, cancel or droop present registrations, and authorise officers to go looking (bodily or digitally) and arrest with out warrant if offenses are suspected or about to be dedicated.[16]
Although the Act arrived unexpectedly, the well timed launch of the Draft Rules alerts a welcome step ahead. The forthcoming public session will additional allow constructive dialogue on queries puzzling the business.
In our view, some areas requiring additional readability embrace:
[1] Section 2(1)(c) of the Act.
[2] Section 2(1)(i) of the Act.
[3] Section 2(1)(g) of the Act.
[4] Section 2(1)(j) of the Act defines “Other Stakes” to imply something recognised as equal or convertible to cash and contains credit, cash, token or objects or some other related factor, by no matter title known as and whether or not it’s actual or digital, which is bought by paying cash instantly or by oblique means or as a part of, or in relation to, a web-based sport.
[5] Rule 2(i) of the Draft Rules defines “Online Game Service Provider” to imply any one who alone or collectively with others, provides, operates, organises, manages, or makes out there a number of on-line video games.
[6] Rule 13 of the Draft Rules.
[7]Rule 2(1)(h) of the Draft Rules defines “Material Change” to imply any change within the method of providing a registered on-line social sport or e-sport, together with a modification in options of the web sport or its income mannequin, which in all fairness prone to change the character of such on-line social sport or e-sport as a web-based cash sport or the place there may be any change within the method through which cash or something recognised as equal or convertible to cash is transacted for the web sport.
[8] Section 23 of the Act.
[9] Rule 21 of the Draft Rules.
[10] Section 9(1) of the Act.
[11] Section 9(3) of the Act.
[12] Section 9(4) of the Act.
[13] Section 9(2) of the Act
[14] Section 9(5) of the Act.
[15] Section 14 of the Act.
[16] Section 16 of the Act.
[17] Rules 24 of the Draft Rules.
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This web page was created programmatically, to learn the article in its authentic location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you'll…