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Xbox boss Phil Spencer says ‘nurturing and defending inventive groups that need to go take dangers’ is the precedence, admits ‘we do not all the time succeed at that’

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Speaking alongside Double Fine founder Tim Schafer on the Paley International Council Summit on Thursday, Microsoft Gaming CEO Phil Spencer emphasised the worth of inventive risk-taking to a small crowd of movie, TV, and on-line media bigwigs.

“The creativity of the teams is, in my mind, the most important thing and the thing that we need to protect and foster,” Spencer mentioned through the moderated dialogue.

“When we talked about becoming acquired, it was a big thing for me, like, ‘How do we keep our culture intact?'” Schafer mentioned. “And everyone was like, ‘No, we really want you to stay who you are.’ And that’s been true all these years … You know, creatively, we can be like, ‘Hey, we want to make this game about a walking lighthouse,’ and they’re like, ‘Cool. Sounds cool.'”

Meanwhile, however, word has it that Microsoft’s gaming division as a whole has been asked to achieve unreasonably high profit margins in recent years, which perhaps explains why the company has laid off thousands of workers, cancelled major projects—including a Blizzard survival game and a Zenimax MMO—and shuttered multiple studios, actions which don’t exactly call up images of creative risk takers happily and securely doing their thing.


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