Categories: Gadgets

Virtual gaming simulation and its impression on psychiatric nursing college students’ perceived studying and self-directed studying skill

This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://pubmed.ncbi.nlm.nih.gov/41075382/%3Futm_source%3DFeedFetcher%26utm_medium%3Drss%26utm_campaign%3DNone%26utm_content%3D18y2KI_P1NiR7OoLaAmfNFisk3EmOVjA0uhoixnZF_cUGPgI6Z%26fc%3DNone%26ff%3D20251025003444%26v%3D2.18.0.post22%2B67771e2
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Aim:

This examine goals to judge the impression of digital gaming simulation on perceived studying outcomes and self-directed studying skill amongst psychiatric nursing college students, providing an modern method to deal with the restrictions of conventional medical coaching in psychiatric nursing training.


Background:

Psychiatric nursing poses distinctive challenges resulting from advanced affected person interactions and restricted pupil expertise, usually resulting in nervousness. Virtual gaming simulations (VGS) replicate medical experiences, enhancing college students’ information, confidence, and competence, significantly in psychological well being care, additional boosting engagement, motivation, and self-directed studying.


Design:

A quasi-experimental design with a pre-and post-test non-equivalent management group at Menoufia University, Egypt.


Methods:

We carried out the “Therapeutic Communication and Mental Health Assessment” VGS to simulate real-world affected person interactions. Data assortment concerned the Gameful Experience Scale (GAMEX), Perceived Learning Scale (CAP), and Self-Directed Learning Instrument (SDLI) for 247 fourth-year college students, divided into management and examine teams. Data have been analysed utilizing chi-square, t-tests, and generalized estimating equations (GEE).


Results:

VGS considerably enhanced studying outcomes and had a profound impression on college students, with vital enhancements noticed throughout all GAMEX dimensions and a extremely vital enhance in perceived studying (p < 0.001). Students demonstrated enhanced self-directed studying expertise post-VGS.


Conclusion:

VGS is a transformative educating technique in psychiatric nursing training. It augments conventional simulations with gamification and fosters the event of medical expertise whereas paving the best way for future analysis and incorporating digital actuality expertise.


Keywords:

Nursing pupil; Perceived studying; Self-directed studying skill; Virtual gaming simulation.


This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://pubmed.ncbi.nlm.nih.gov/41075382/%3Futm_source%3DFeedFetcher%26utm_medium%3Drss%26utm_campaign%3DNone%26utm_content%3D18y2KI_P1NiR7OoLaAmfNFisk3EmOVjA0uhoixnZF_cUGPgI6Z%26fc%3DNone%26ff%3D20251025003444%26v%3D2.18.0.post22%2B67771e2
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