This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.theguardian.com/games/2025/nov/12/what-does-my-love-for-impossibly-difficult-video-games-say-about-me
and if you wish to take away this text from our website please contact us
Most individuals who actually love video video games have the capability to be obsessive. Losing weeks of your life to Civilization, World of Warcraft or Football Manager is one thing so many people have skilled. Sometimes, it’s the numbers-go-up dopamine hit that hooks folks: enjoying one thing akin to Diablo or Destiny and progressively enhancing your character whereas choosing up shiny loot at completely timed intervals can ship some folks into an obsessional trance. Notoriously compulsive video games akin to Animal Crossing and Stardew Valley, in the meantime, suck up hours with peaceable, comforting repetition of rewarding duties.
What triggers obsession in me, although, is a problem. If a sport tells me I can’t do one thing, I turn out to be decided to do it, typically to my very own detriment. Grinding repetition bores me, however challenges hijack my mind.
The first video games I bought obsessive about like this have been music video games, after I was an adolescent. I performed Amplitude, the place you’re a house DJ blasting notes out of your sonic spaceship; Gitaroo Man, a comic-book-style story a couple of guitar-wielding superhero; and, in fact, Guitar Hero with its plastic axe – I used to be compelled to grasp each music on skilled problem. Guitar Hero is ostensibly a celebration sport, however I largely performed it folded over within the cabinet underneath the steps of my garbage flat in Bournemouth (I couldn’t play it in the lounge as a result of it irritated my housemates an excessive amount of), practising More Than a Feeling 30 instances in a row till I used to be note-perfect.
A number of years later, I found FromSoftware’s Demon’s Souls after I was dwelling in Japan, a sport so impenetrable it appeared designed to make you stroll away. You’d take three paces into any of its ranges and get instantly murdered by a skeleton swordsman or poison-swamp creature. But I sensed one thing fascinating behind all of the punishment, and there very a lot was. Demon’s Souls ended up birthing a style of massively fashionable and famously difficult video games with its sequel, Dark Souls. You may solely uncover what was so unimaginable about these video games should you have been ready to speculate time and power in mastering them. It didn’t matter how expert you have been – you needed to share information and band along with different gamers to face an opportunity.
My tenacity has largely been helpful in my life, as a result of I’ve been in a position to direct it properly. There are loads of life and profession challenges the place an incapacity to surrender is useful. I’ve utilized ridiculous willpower to studying difficult fingerpicking patterns for a selected guitar music, and to writing books. When it involves video games, although, I typically get caught enjoying them after I actually should be doing one thing else.
The newest instance of this for me was Baby Steps, an obstinately troublesome and painfully humorous sport about making an attempt to stroll the world’s greatest loser up a mountain. There are so many locations on this sport the place placing a single foot improper can value you an hour of painstaking progress. I used to be trapped inside a sandcastle for 4 hours one night, sliding down the identical sandy spiral slope over and again and again. My kids saved strolling into the room and groaning to see me nonetheless enjoying it and failing to get anyplace. It was 1am earlier than I lastly marched triumphantly out of that sand lure, hours after everybody else in my home had gone to mattress. My adrenaline was so excessive that I couldn’t go to sleep for an additional hour.
The sane factor to do would have been to easily put the controller down. Baby Steps is at all times teasing you with this. It’s daring you to surrender. Its most notorious problem, a winding path up a sheer rock face, is known as the Manbreaker, and there’s a spiral staircase proper subsequent to it.
The different sport I’ve spent most time with this yr is Hollow Knight: Silksong, an beautiful explorative motion sport whose problem walks the road between playfully imply and simply outright merciless. There are notoriously troublesome bosses that you simply simply can’t keep away from, every requiring maybe hours of follow. One of them, the Last Judge, wields a flaming thurible that generates pillars of damaging flames. If that isn’t unhealthy sufficient, the trail again to its chamber is stuffed with hazard: flying drill-headed bugs, perilous drops, aggressive guards. Your nerves are frayed by the point the Last Judge battle even begins. But all of this simply made me much more decided to beat it.
Challenge is a high-quality stability to strike for sport builders: typical knowledge says that you really want gamers to be entertained, not discouraged. For a very long time, the prevailing style was shifting away from problem and in the direction of eminently conquerable open-world video games that by no means put a wall in the best way of your progress. It was Dark Souls that proved there was nonetheless an enormous marketplace for folks like me for whom the problem is type of the purpose. I’m inexorably drawn in the direction of mastery of objectively pointless issues.
Maybe the mastery is the purpose. You can’t grasp life. Things will at all times occur that you would be able to’t management. Difficulties come at you out of nowhere, and also you don’t at all times know easy methods to take care of them. In video video games, not less than you may anticipate the problem. And should you attempt very onerous and refuse to surrender, you may at all times, at all times overcome it.
I’m totally stunned by how a lot I’m having fun with Hyrule Warriors: Age of Imprisonment, a spin-off of Zelda: Tears of the Kingdom that follows what Princess Zelda was as much as when she was time travelling via Hyrule’s previous. Turns out, she was beating up tons of and tons of of dudes. It’s a combat-focused sport the place you run across the battlefields of historical Hyrule, or the pitch-black Depths with its many monsters, dispatching all the things you see with screen-filling flashy assaults from Zelda’s mild magic to scientist Mineru’s automatons. It doesn’t really feel like Zelda in any respect; as an alternative it’s extra of a cinematic motion sport that includes Tears of the Kingdom’s acquainted iconography and mechanical devices, and a narrative that fills in some gaps in Hyrule’s historical past and provides the princess extra of a starring function.
Available on: Nintendo Switch 2
Estimated playtime: 15 hours
after publication promotion
Grand Theft Auto VI has been delayed once more, from May to subsequent November. Last time this occurred, the video games business was scrambling to keep away from its influence, so we might discover an odd dearth of video games in the direction of the tip of subsequent yr – and the discharge dates of some video games could also be pulled ahead.
In a leaked presentation to employees (through Game File), Ubisoft’s CEO Yves Guillemot supposedly confronted the haters of Assassin’s Creed Shadows. The sport was drawn right into a tradition warfare spat as a result of it starred a black samurai and a feminine ninja. Rather than backing down, Guillemot mentioned: “We had to stop focusing on those who hated us. We had to start firing up our allies.”
The Game Awards, run yearly by omnipresent gaming hypeman Geoff Keighley, has shut down its Future Class programme, which chosen a gaggle of builders yearly to characterize the “bright, bold and inclusive future” of video games. Now former inductees are talking out on how they really feel the programme failed them: “Don’t gather some of the most brilliant activists in the industry, treat us like crap, and then expect us to do nothing about it.”
It’s that point once more: end-of-year checklist season is approaching and I’ve been reflecting on the video games I discovered most enjoyable and edifying over the course of 2025, whereas looking for time to play those I missed. We’ll be operating a Pushing Buttons readers’ video games of the yr particular in December. Please write in with a couple of sentences on your favorite sport(s) of 2025 by merely hitting reply to this e mail. I’ll be gathering responses between now and early December.
And as ever, if in case you have a query about something video-game-related, or something to say in regards to the publication, get in contact through pushingbuttons@theguardian.com.
This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.theguardian.com/games/2025/nov/12/what-does-my-love-for-impossibly-difficult-video-games-say-about-me
and if you wish to take away this text from our website please contact us
This web page was created programmatically, to learn the article in its authentic location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you'll…