The whole pitch for Steam darling Erenshor is that it is an MMORPG the place the ‘MO’ is a whole fabrication. It’s a single-player sport riffing on World of Warcraft, besides all the opposite ‘gamers’ operating about and questing are solely simulated, and it will seemingly stay that method all through early entry as a result of the sport’s solo dev believes single-player players are “very underrepresented in today’s gaming market.”
“That’s [co-op is] probably the biggest request I get,” developer Burgee Media stated in a latest Reddit Ask Me Anything session. “It’s a huge undertaking to rewrite a game into co-op, and I feel an obligation to deliver on what was originally promised (a single player MMO experience), so it’s not in the official plans for the time being.”
While taking part in video games with ‘non-obligatory’ co-op by himself, Burgee Media says he all the time seems like he is “missing out” or will “get stuck on a grindy part” and need he was taking part in with a pal as an alternative “because the game was probably designed with multiplayer in mind.”
And that is why Erenshor was made with single-player as the only real focus. “Folks who buy it to play solo know they’re getting the full experience and it’s tailored for them,” Burgee Media added. “I think the solo gamer is very underrepresented in today’s gaming market.”
There we go – no co-op in Erenshor for now, however the indie dev would not completely rule out the chance as a post-launch addition: “After 1.0, I may look to bring someone in to add co-op, or offer it as a free DLC, just to separate it from the main game itself a bit. (This is just thinking out loud, not a promised feature).”
Indie dev behind single-player MMO that sold 30,000 in its first month quit his job to make the game because he “would have forever regretted not trying” otherwise