Neon Inferno seems like lots of new video games that gleefully throw again to the golden age of the run and gun facet scroller—delights like Blazing Chrome and Huntdown. Cyberpunk metropolis, soiled cops, laser sword-wielding Yakuza, and simply sufficient slugs to ship ’em all to hell; it is all fairly by the numbers on the floor, however do not rely it out even in the event you’re worn out on the nostalgic aesthetics. Contra-style platforming is only one dimension on provide right here.
If you’ve got ever performed Wild Guns and even Duck Hunt, you may be acquainted with the gallery shooter: arcadey video games the place you shoot into the display screen at enemies as they pop out and in of the background. Contra has had ranges like this up to now, however in Neon Inferno, you are each run-and-gunning and gallery capturing concurrently: maintain down the fitting bumper, and also you swap your intention between the background and foreground. You may assume this may get chaotic, and it does. Very shortly in truth, even within the 10-minute demo on Steam.
Mercifully, there’s also a host of difficulty options if you don’t want to sink hours into clearing the game on a single credit. You can go through the whole game on arcade difficulty but with added checkpoints for a quicker clear, or tune down the difficulty if self-flagellation isn’t your jam. Even on hard mode though, the game doesn’t feel like it’s out to get you the way a Cuphead or a Ghosts n’ Goblins might (at least in the demo)—and the option of local co-op should let you offload any frustrations onto your nearest pal.