Like numerous of us, I considered the Path of Exile 2 0.4 livestream with lukewarm ambivalence. We knew we had been getting the druid as a result of it did not fairly make the lower for 0.3, however other than that it appeared a little bit mopey—no new marketing campaign bits, a league mechanic we already acknowledged from PoE1, and most significantly, no endgame modifications. I got here away from the presentation with a giant ole’ meh.
That modified the primary time I reared up as a bear and slapped a zombie with my massive, meaty paw.
It gets even better when you pick up the Fury of the King talisman, too. This unique changes your regular bear form into a demon bear and unlocks a new skill, Molten Crash. Not only does it do tons of damage, but the animation for the demon bear pouncing on its enemies reminds me of a kitten learning to hunt by attacking a ball of yarn. (If the kitten then triggered an earthquake that shot out huge gouts of burning lava.)
The other druid builds don’t disappoint, either. Wolf form could use some love when it comes to the minion build, but people are clearing super fast with Herald of Ice. The drake build has incredible single target damage, and while it’s buggy as hell it sure looks fun to flap around breathing fire on stuff. Even the plant magic is good, although the character I used to explore that was not a druid. The new sorceress ascendancy, Disciple of Varashta, is based on summoning djinn and made for a good time filling the screen with angry plants and watering them with a Thunderstorm.
Unfortunately, it’s not all sunshine and honey for 0.4. The promised major endgame overhaul is still in the pipeline, so mapping remains a bit one dimensional. The campaign still ends abruptly without acts 5 and 6, and we’re still missing a bunch of classes. All of this will come in time, and there’s a lot of game here for something still in early access. That being said, I can’t avoid talking about the bear in the room, the Vaal Temple.
What a mess. 0.4’s league mechanic calls back to PoE1’s Incursion league, where you battle Vaal monsters to build your own dungeon, the Temple of Atzoatl. The mechanic here is similar—every zone you enter has a small battle with Vaal monsters, and completing six of these lets you run the temple. Every time you go in, you get tiles to place on a board that correspond with rooms. Complete the temple and a few of your rooms will disappear, making you rebuild it.
What started off in the campaign as a fun mechanic that added some monsters and let me get some additional crafts to improve my gear quickly has revealed itself to be a huge pile of confusing spaghetti. Incomplete tooltips, buggy minibosses, savagely brutal RNG on which rooms and medallions you get, and infuriating deletions of rooms you worked your ass off to get in the first place have left lots of players pissed off and keen to write down it off utterly.
Not Fubgun, although! One of the preferred PoE content material creators has develop into notorious this league for getting, shall we embrace, inventive with the right way to run the temple. It was hotfixed yesterday, however for every week or two there it was attainable to construct up temple makes an attempt extremely rapidly with a low degree character by repeating the identical marketing campaign zone time and again. This let him (and plenty of folks) speedrun temples, establishing extremely profitable conditions as soon as the mud cleared.
Hopefully with a few patches these things can be fixed, and I have confidence that once GGG gets back from its annual winter holiday that we’ll see some improvement. Despite its flaws, I think the Vaal Temple has the potential to be a fun side activity. Building stuff is fun, and I’ve used Incursion as an atlas strategy in PoE1 more times than I can count. But it’s no fun when people break your Legos, especially when the rules for them doing so aren’t clear. And I swear to Jonathan if that High Priest gets stuck under the earth one more time, I’m gonna lose it.
In the meantime, I’ll go back to stomping rituals with my demon bear. It’s absolutely the most fun I’ve had being a bear in a videogame, although dropping owlbears from the top rope is a close second. And there’s always the bear level from Altered Beast if we wanna go waaaaay back. Who doesn’t love spin jumping evil snails to death? I sure do.