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Screenshots from the gaming platform Roblox. Graphic by Hannah Feuer by way of Canva
As the sport “German Camp” begins, you arrive at a digital constructing with a big German flag on show. There, on the gaming platform Roblox, your avatar can placed on a helmet labelled “Stahlhelm,” the metal headgear worn by Nazi troopers throughout World War II. Next door, troopers stand watch over fenced-in barracks the place characters labeled “noobs” — a derogatory time period for inexperienced avid gamers — line as much as be killed.
“This is the best place in the world,” a person named Bravado writes within the chat earlier than capturing your character — as occurred to this reporter.
Roblox, the place customers can create their very own digital worlds — and discover hundreds of thousands extra made by different gamers — says it has a zero tolerance coverage in opposition to antisemitism. But Holocaust scenes and imagery have continued to seem on the platform for years.
In 2022, Roblox eliminated a simulation of Nazi fuel chambers, which customers may function by urgent “execute.” The Global Network on Extremism & Technology discovered a recreation titled “1941 – Konzentrationslager Auschwitz” on the platform in October 2025.
“Hate or harassment targeting Jewish people or any religious community is strictly prohibited on our platform,” Roblox spokesperson Eric Porterfield wrote in a press release, including that “we take swift enforcement action against users we find violating our rules.”
Roblox eliminated “German Camp” shortly after the Forward’s inquiry in regards to the recreation and confirmed it violated the platform’s insurance policies. The recreation, marketed for ages 13 and older, had been performed 174 occasions and was accessible for about two years.
Roblox prohibits content that “recreates specific real-world sensitive events” and “supports, glorifies, or promotes the perpetrators or outcome of such events,” together with the Holocaust.
But “no system is perfect,” Porterfield wrote in a press release, including that Roblox depends on a mix of AI detection, human reviewers, and neighborhood reporting to establish and take away antisemitic content material.
In the case of the “German Camp” recreation, a member of Roblox’s public coverage staff instructed the Forward that the sport would have been flagged instantly had it used the time period “concentration camp.” Without such key phrases, nonetheless, content material might be harder to detect.
Roblox’s AI filters scan for phrases like “Nazi,” mechanically eradicating some content material and figuring out ambiguous circumstances for human evaluation. The firm works with hundreds of contractors to guage flagged materials, and gamers can even report misconduct straight. Roblox mentioned it then evaluates participant histories to assist decide the severity of the offense, and disciplines gamers accordingly.
But Constantin Winkler, a researcher on the Global Network on Extremism & Technology who has studied extremist content material on Roblox, mentioned customers evade these guardrails by deliberately misspelling phrases or speaking in code.
For occasion, the Global Network on Extremism & Technology recognized usernames equivalent to “lolocaust,” “Atolf Zitler,” and using “88” — code for “Heil Hitler,” with “H” being the eighth letter of the alphabet.
Roblox mentioned it discovered and eliminated 61 accounts, one recreation, and two teams that violated their insurance policies after the Global Network on Extremism & Technology’s report in October about extremist content material on Roblox.
But the Forward this month recognized customers named “konzentrationKamp,” “konzentrationausch,” “konzentrations_lager,” and “holowocaust,” and video games titled “The Camp 1942” and “271k or 6 million,” referencing the conspiratorial declare that solely 271,000 Jews have been killed within the Holocaust. Other problematic content material was extra express: a recreation titled “JEWS,” that includes photographs of males in black hats clutching cash luggage, or “LIFE IN ISRAHELL,” that includes Stars of David set ablaze.
“They try to take some things down, but you can always find it again,” Winkler mentioned.
Roblox works with organizations together with the Anti-Defamation League, Tech Against Terrorism, and the Simon Wiesenthal Center to continuously audit and strengthen its moderation insurance policies, in accordance with its policy on security and civility.
According to Winkler, Roblox customers additionally regularly encounter gamers constructing or drawing swastikas throughout stay gameplay. Because these actions occur in actual time, he mentioned, they’re far harder to average than problematic usernames or pre-built worlds.
That’s a well-recognized problem for Tristan Brown, a 19-year-old Jewish school scholar who was taking part in a Roblox spray-paint recreation when, all of the sudden, his participant was surrounded by graffitied swastikas. He and his associates rapidly logged off.
“It makes me want to stop playing on the platform, because if I’m gonna be playing, why can’t I be respected?” Brown instructed the Forward. “I wish there was more of a crackdown on things like that.”
Video video games reenacting focus camps are usually not new: In 1991, a online game known as “KZ Manager” circulated in Austria and Germany, the place the participant runs the Treblinka demise camp.
Hate teams have additionally lengthy used video video games as a medium of selection. In 2002, the white supremacist group National Alliance created a online game titled “Ethnic Cleansing,” a first-person shooter recreation the place gamers take part in a race warfare, killing stereotypically-depicted Jews, African Americans and Latinos.
But these video games are usually created by extremists, for extremists, Winkler mentioned. Roblox, in the meantime, is a mainstream gaming platform with 82.9 million day by day lively customers final 12 months. About 40% of its users are beneath the age of 13.
Roblox is much from the one standard gaming platform that’s struggled to crack down on hateful content material: Minecraft, Steam, and Discord have all come beneath hearth for neo-Nazi content material — as has nearly each online game or streaming platform with a considerable following. In the digital period, it’s virtually a provided that platforms constructed round user-generated content material will appeal to hate. Video video games, a lot of which mix anonymity, artistic freedom, simulated violence, and the power to work together with different gamers, are particularly fertile floor for extremism, Winkler mentioned.
In response to the unfold of extremist content material, instructional Holocaust-themed video video games have emerged, together with a digital Holocaust museum hosted on Fortnite. But these efforts have additionally drawn harassment: The challenge’s release was delayed after white nationalist influencer Nick Fuentes urged neo-Nazis to focus on it.
A 2022 survey from the Anti-Defamation League discovered that 34% of Jewish avid gamers mentioned they skilled identity-based harassment whereas taking part in. Players most frequently encountered white-supremacist ideologies within the video games Call of Duty, Grand Theft Auto, Valorant, PlayerUnknown’s Battlegrounds, and Fortnite, the ADL discovered. Then final 12 months, the ADL tried logging onto varied video video games with the username “Proud2BJewish” — and 38% of their gameplay classes resulted in some type of harassment.
Meanwhile, overmoderation — significantly when it depends on unreliable synthetic intelligence — can backfire, sweeping up harmless customers and undermining belief moderately programs. At the identical time that Roblox has faced scrutiny for failing to curb antisemitism, its boards are rife with complaints that the platform’s moderation system is tormented by false positives.
Efforts to police content material in video video games have additionally lengthy raised issues about censorship and authorities overreach. After the 1999 Columbine High School bloodbath, an ethical panic took maintain round video video games when the perpetrators, Eric Harris and Dylan Klebold, have been revealed to be avid players of violent video video games. Subsequent analysis has largely failed to determine a causal hyperlink between violent video video games and real-world violence.
For Winkler, the central hazard is just not {that a} participant will encounter an outline of a focus camp and instantly turn into radicalized. Instead, he mentioned, the priority is extra insidious.
“In our research, we don’t even care about, Is it ironic? Is it humor? Because extremist content is extremist content, and it’s available,” Winkler mentioned. “It’s really dangerous because it’s part of a normalization process.”
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