Categories: Gaming

The finest parody account in gaming hangs up its hat after 17 years: Peter Molydeux is retiring

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Masters of Albion is coming in April, and after that designer Peter Molyneux says he is achieved: It shall be his final sport ever. Whether that holds up over the long run stays to be seen, however his promised retirement from the business has additionally triggered the tip of top-of-the-line and longest-running videogame parody social media accounts: After 17 years, Peter Molydeux is looking it quits.

The Peter Molydeux account was launched on Twitter in 2009 by artist Adam Capone, poking light, even affectionate enjoyable at Molyneux by posting brief, weird concepts for sport ideas: “Imagine a game in which you can date and form a deep meaningful relationship with your weapons,” for example, or, “Imagine a game where you can do anything but once you do it you can never do it again.”


(Image credit score: Peter Molydeux (Twitter))

I believe one of many large causes the Peter Molydeux account was profitable is that it was by no means mean-spirited. I referred to as Molyneux “the game industry’s biggest bullshitter” when the Masters of Albion launch date was announced earlier this week, but I also said it’s a term used by most of us with a certain affection, and Peter Molydeux had a similar outlook: Molyneux’s overly-excitable ambition may have caused all of us to groan and say “come on, Peter” at least once, but it always seemed genuine, too. He wasn’t selling something, like a high-priced executive on stage in a leather jacket or cool t-shirt: He’s just a weird dude with impossibly huge ideas.

I think that was most aptly reflected by Molyneux’s participation in that 2012 MolyJam, which he kicked off with an impassioned speech about the need for innovation and creativity instead of “the same pap that’s being pumped out year after year.”

“We’ve got all this technology now,” Molyneux said. “We’ve got cloud and we’ve got Smart Glass and we’ve got countless inventions happening all the time. But there isn’t the creativity that should define us. And it’s people in this room coming together and giving up their spare time and working on those crazy ideas that could just change something.”

Peter Molyneux’s Molyjam 2012 Speech – YouTube


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Which brings us again to Capone’s determination to retire Peter Molydeux. “I started this account back in 2009, around the Xbox Arcade era, when indie games were beginning a real resurgence such as Braid, Limbo, and others,” Capone wrote in a farewell message.

“Back then, Molydeux-style ideas felt genuinely outrageous. Over time, so many indie games emerged that even Peter Molyneux’s wildest concepts stopped feeling unusual. You could play as a hole (Donut County), progress by taking photos (Viewfinder), or experience mechanics no one would have greenlit years earlier.

“The identical goes for range and accessibility. Tweets that after felt provocative like being ‘shocked’ {that a} lady took up extra space on a field cowl (The Last of Us) or joking a few issue mode really easy you could possibly simply deal with the story steadily grew to become—regular? And rightly so. What as soon as felt radical and weird (‘Imagine a sport the place you play as a cat’) had develop into extra commonplace.”

Capone mourned Molyneux’s determination a few years in the past to cease talking publicly, saying “that kind of unfiltered excitement has been replaced by carefully rehearsed pitches and bullet points.” He additionally expressed gratitude for Molyneux’s contributions to the sport business, including, “I hope every generation creates its own Molyneuxs.”

“As the industry continues through a difficult period (I recently lost my job when Ubisoft Halifax shut down), I still believe games will keep evolving in the right ways,” Capone wrote. “Creative risks (not technology or metrics) are what truly push the medium forward. Looking back over the last two decades, we now have far more flavors of games, for far wider audiences, than we did in 2009.

“As the business inevitably rebuilds, I’m satisfied it’ll be the small, bizarre video games from over-excited enthusiastic designers in charge of their video games as they proceed creating new experiences and nudging us ahead, step by (child?) step.”

Masters of Albion, Molyneux’s “redemption title”—and I actually hope it’s—is about to reach on April 22.


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