Categories: Gaming

Xbox Game Studios head alerts much more PS5 recreation releases

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All 4 of the video games proven throughout Thursday’s Xbox Developer Direct 2026 presentation are coming to PS5 in addition to Xbox techniques and Windows PC, with three of them — Forza Horizon 6, Fable, and Kiln — being made by first-party Microsoft builders Playground Games and Double Fine. Forza is scheduled to return to Sony’s consoles in some unspecified time in the future after launch, with each Fable and Kiln hitting PS5 day one.

Another of Xbox’s huge first-party 2026 titles, Halo: Campaign Evolved, can be coming to PS5; that is a primary for (what was as soon as) the model’s flagship unique franchise. And whereas it is unclear if this 12 months’s Gears of War: E-Day will launch there, too, the possibilities of it doing so are excessive given the multiplatform nature of each different current Xbox Game Studios title.

Though Forza Horizon 6 is not popping out on PS5 at launch, it should ultimately come to the platform in some unspecified time in the future sooner or later. (Image credit score: Xbox)

As for why some video games like Forza Horizon 6 are coming to PS5 at some point after launch instead of at release, Duncan explains that various development variables can interfere with plans to bring certain titles to other platforms. “There’s always development realities about when these projects start — how big a team is, and what plans we have at the start of development … when a strategy changes, maybe you’ve got a plan that exists with a game and maybe you can adopt that, maybe you can’t. So that’s why.”

“Sometimes we are inconsistent. You see some games in one place, some games in multiple places. Just know that we’re going to work on that, and we’re going to try and be more consistent with what we do,” he continued.

Duncan also noted that the Xbox Game Studios team may choose to bring games to a new platform later if they’re not going to be “the best that they can be for that platform” sooner, and won’t be able to “take advantage of whatever features and nuances that the platform has.”

“I think we would have a conversation internally and go, ‘Hey, unless we can do it really well and do the right thing by those players, then…’ and that’s when you get into conversations of, well, maybe we can ship it afterwards,” he said. “Because teams are only a set size. We only have a certain amount of — ultimately, it all comes down to resource. Not everything is limitless. So we just want to do the best job, by each platform, by each game. So in that world, sometimes we’ll maintain optionality.”

In a perfect world, though, it seems clear that Microsoft would bring all of its first-party Xbox games to every platform if it could, and that suggests we may see the end of Xbox Game Studios titles that are permanently exclusive to Xbox and Windows PC. At the very least, that appears to be the direction the publisher is heading in.

How do you feel about Microsoft and Xbox’s focus on multiplatform releases, and what may very well be the end of exclusive Xbox games? Let me know in the comments.


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