Categories: Gadgets

United Nations Video Video games Report Combats Violent Extremism

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All the issues that make video video games nice, like immersion, connectivity and identity-building, additionally make them prime actual property for dangerous actors.

The United Nations is taking this problem head-on in an try and struggle terrorist and violent extremist organizations, like ISIS and Boko Haram, which have for years used video games to unfold propaganda, recruit members and type communities. In collaboration with member governments in Japan and Australia, the video games business and Northeastern University, the U.N.-backed effort is seeking to struggle hearth with hearth, utilizing video video games to fight violent extremism.

“They leverage these elements, the fundamental trust, the connection, but we were thinking the exact same elements can be used by us,” mentioned Odhran McCarthy, New York liaison for the U.N. Interregional Crime and Justice Research Institute, or UNICRI.

The effort, which UNICRI and the U.N. Office of Counter-Terrorism launched in 2022, just lately resulted within the publication of a landmark report targeted on the convergence of gaming and extremism in Africa. Moving ahead, it hopes to accomplice with native recreation builders to create video games that assist communities develop a resistance to rebel dangerous actors.

Many fashionable video games are extra like digital social areas than experiences with win circumstances. The rise of video games as platforms, most notably with “Roblox,” “Minecraft” and “Fortnite,” has seen the business shift towards evolving digital experiences that builders and players spend years with.

“When we think about the gaming space at this point, it is another social space and everything that is present in any social space is present here,” mentioned Cansu Canca, director of Northeastern’s Responsible AI Practice and an educational accomplice within the U.N. initiative.

These video games, the place gamers spend dozens and even lots of of hours, have solely made their capability for connection and emotional engagement extra intense. It’s little surprise video games have turn into unbelievable recruitment, outreach and propaganda instruments for terrorist organizations and violent extremists, mentioned Lucas Almeida, who obtained his Ph.D. from Northeastern’s Network Science Institute and has since turn into a menace intelligence scientist concerned within the U.N. initiative.

“You live and die 100 times in one hour,” Almeida mentioned. “You go through all of that in a very short time span, and our brains have a tough time separating fiction from reality often. So, if you repeat something a lot, it triggers the pleasure centers and all of that dopamine of a real achievement [goes] into that game. The possibility of reinforcing those connections is what attracted groups.”

As early as 2014, the Da’esh, a jihadist militant group based mostly in Iraq and Syria and generally generally known as Islamic State, was creating modified content material in “Grand Theft Auto V.” These “mods” allowed gamers to re-enact terrorist assaults and, by extension, fostered communities round such acts. According to Almeida, related techniques have been utilized by far-right extremists round occasions just like the 1999 faculty mass capturing in Columbine, Colorado.

One of the threats highlighted within the Africa report is the prevalence of net and gaming cafes throughout the continent. Members of Boko Haram, a Nigerian-based jihadist militant group, will go to those cafes, the place they’ll hang around with younger individuals and step by step achieve their belief by taking part in video games with them. After sufficient belief has been constructed, they attempt to recruit younger individuals into their group.

The U.N. is focusing its efforts on Africa and Southeast Asia, burgeoning gaming markets and hotbeds for extremist exercise, McCarthy famous. These are additionally areas of the world which have been largely ignored by researchers and the video games business in favor of North America, Europe and Japan.

Understanding the panorama of gaming and extremism in these areas is a place to begin, which is the place regional reviews play a task. But really combating malicious actors in gaming requires an all-hands-on-deck strategy. 

Part of the answer should come from the design decisions made by recreation builders themselves, Canca mentioned. That contains what sort of conduct is tolerated, allowed or promoted inside the recreation and its group. Online aggressive video games require coordination and group constructing. But if a recreation encourages loud, aggressive and dominant group management or communication, these parts tackle a special which means, she famous.

“If that’s the design of the game, then I don’t think we should be surprised when some people abuse precisely such social dynamics for inserting political opinions, violent behavior, extremist propaganda,” Canca.

But the perfect technique, McCarthy mentioned, is to make use of the strengths of gaming in opposition to dangerous actors. 

In addition to releasing a report targeted on Southeast Asia, the following part of the initiative includes constructing video games which can be designed to stop violent extremism. The U.N. will put out a name for pitches from native builders in Southeast Asia for video games that target telling “local stories” that resonate with communities and players within the space, McCarthy defined. The U.N. will then play matchmaker, getting these builders in entrance of main recreation publishers like Sony and Microsoft to pitch their concepts and get business help.

According to McCarthy, a number of U.N. member states have already expressed curiosity in deploying these video games of their international locations.

​“[These organizations] are telling the harmful narrative. How can we tell the positive narrative?” McCarthy mentioned. “How can we leverage the trust that [gamers] would place in us to build games that reinforce the positive messages that we want, this resilience to violent extremism?”


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https://news.northeastern.edu/2026/02/20/united-nations-video-games-extremism/
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