I don’t thoughts challenges. I don’t thoughts issues being laborious. But I do thoughts issues which can be excessively punishing, unexplained, counter-intuitive, counter to their very own design, missing a commensurate reward, and most sinful of all: not enjoyable.
The two brutal mechanics listed below are:
Red ghost exhibits up. If you don’t CC or interrupt it inside just a few sconds, you get a ~90k per tick dot that kills you in just a few seconds.
Problems:
- If you used your CC on an ambush or one thing lately, you’re useless. Save it? Sure, however that sucks to principally have a significant potential simply taken away from you to cope with this “fun mechanic.”
- If you’re in a nasty terrain location, have unhealthy digicam angles, lots happening, or any variety of actual life distractions that last more than 5 seconds – you’re useless.
- ANY distraction that lasts various seconds will OFTEN lead to your dying.
- Sometimes it bugs and even after you CC it, the DoT stays and also you die.
He seems on display and says “kill for me”. You must kill one thing inside 15 seconds. Problems:
- If you might be in a hyper populated space, and there’s nothing near kill, you’re useless in seconds.
- If you look away out of your display for just a few seconds and this triggers, you’re useless.
- If you get a cellphone name, spouse/child asks you a query, and also you hover within the air or pause in a “safe zone” to reply them, you’re useless.
- If you might be in the midst of an ambush already, you’re useless. Beating the ambush wont depend since you don’t kill it.
There are different issues, however these are a number of the massive ones.
-
Once you enter the zone, you should be completely 100% completely targeted on this. Any distraction = dying. Even only a few seconds = dying. Life, household, cellphone calls, work, needing to pee, a sneeze, you’re useless. That’s…….. ridiculous. It requires extra absolute focus than raiding for chrissakes.
-
Nothing within the recreation does a very good job explaning wtf is happening. You must google it or ask folks on Discord. There’s manner an excessive amount of of this in WoW, and video games generally, and it’s even worse when it’s so deadly.
-
It runs fully opposite to the acknowledged design as a enjoyable function to complement doing different world content material. What occurred to the entire “Prey system is a cool thing that makes world content more interesting! Grab a hunt and then go do world quests and other fun things in a world zone.” Uh……… no. You higher not have ANY FUGGIN DISTRACTIONS. You can’t do JACK SQUAT apart from fully deal with this hunt. Otherwise, you’re useless.
-
Massive issue ramp up from Hard to Nightmare, however solely a tiny reward improve. This is like preventing glass joe in your Nintendo after which Peak Iron Mike Tyson exhibits up in actual life and places you within the harm locker. The leap is totally ridicilous. And… =>
-
The rewards don’t match the problem or the repercussions. You can die, simply and infrequently, insanely quick from this. No matter how geared you might be. And the reward is champ gear that may go within the dumpster in per week or two. Seriously? Nah. That’s not commensurate in any respect.
-
The injury wants a large re-tuning. Nerf it prefer it’s an Unholy DK. A 5k dot can be sufficient to get your consideration. It doesn’t must be 90k. It doesn’t must kill you in only a few seconds.
-
It ought to by no means be capable of do greater than half your max hp. It ought to NOT completely destroy you from full. This is solo, open world content material for champ gear. It doesn’t must be one of the vital quickly deadly issues in the entire recreation. One of the counters might be ensuring you retain your well being above 50% so you may’t get one shot by both mechanic.
-
An precise, REAL clarification in recreation, prematurely, as to what’s going on. You make us do these little quests downstairs. SHOW US the way it works.
-
Give us at the least DOUBLE the present time to CC the Echo of Predation.
-
Give us at the least TRIPLE the time to kill one thing for the Bloody Debt.
-
Cut the frequency massively. At least quadrouple the time between triggers.
-
Neither ought to ever occur throughout an ambush or the ultimate boss battle. Obvious.
At launch, this technique obtained a number of reward. It was enjoyable. It was self-contained. It added spice to world content material. And it succeeded. People have been actually excited for the subsequent issue tier.
But my goodness it went fully off the rails.
You don’t must destroy the system to repair it. Just make it sane. Tone the injury down – a LOT. Reduce the frequency. Explain what is occurring. Give folks extra practical time to react. Remember world content material is inherently one thing informal that’s finished with a number of distractions and interruptions.
Thank you for studying (for those who made it)!