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For this dialogue, can we please desk the hackneyed outdated canards like “skill issue”, “its easy for me”, “its called nightmare for a reason”, “get gud scrub” that don’t have any place in a design dialogue.
Resist the temptation to make use of this thread to stroke your ego about how nice you’re at WoW. Nobody is impressed. I get Keystone Master and AOTC each enlargement. So what. Nobody cares.
Instead, ponder whether or not it’s good for the sport for a solo, open world system to violate its personal said design targets and within the course of be far much less enjoyable, and much more sweaty than it needs to be.
“do your world quest at the same time as finishing a prey hunt, or you want to do your rare-mob circuit, or pick up some treasures… It’s a great way to kind of multi-task. And just do two birds with one stone.”
Uh, no. That is completely NOT the case and NOT potential for Nightmare prey hunts. They have to be your whole focus, or you’ll die… rapidly.
Is it meant that Nightmare Prey requires that you just utterly abandon the “great way to kind of multi-task” and “just do two birds with one stone” parts of its said design?
Is it meant that Nightmare Prey is definitely very sweaty and never informal pleasant by any means.
Is it meant for the Echo of Predation and Bloody Debt occasions to occur this regularly? About as soon as per minute every? Often overlapping, and sometimes on prime of an ambush as effectively?
Is it meant for gamers to go 100% well being to lifeless in 5 seconds?
Is it meant for solo, open world content material to kill gamers in 5 seconds when their solely “mistake” was one of many following:
(Add your individual beneath – I do know this listing is much from full.)
Yes, if you don’t do ANY of the above issues, you’re in favorable terrain, you’re good on the sport, have quick response occasions, and many others., the content material is not any downside.
But that’s utterly at odds with “It’s a great way to kind of multi-task” or “do two birds with one stone.” Those two issues can not coexist because the system at the moment works.
To put this in sport design phrases: There are not any attention-grabbing choices right here, solely uninteresting ones (apparent and blind ones). That isn’t good sport design.
When the Prey system launched, I assumed it was nice. It made open world content material extra attention-grabbing and extra enjoyable. I used to seize a hunt after which go to the zone and do all kinds of cool stuff, often culminating within the last battle for my teleport house.
Now I solely do it for the gear. I focus in, grind it out as quick as I can, get my loot, and I’m carried out.
This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://us.forums.blizzard.com/en/wow/t/nightmare-prey-violates-its-stated-design-goals-which-hurts-the-fun/2275930
and if you wish to take away this text from our web site please contact us
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you…
This web page was created programmatically, to learn the article in its unique location you'll…
This web page was created programmatically, to learn the article in its unique location you…
This web page was created programmatically, to learn the article in its authentic location you…