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Seattle-based VR developer Polyarc Games has introduced company-wide layoffs, although the variety of affected staff was not disclosed.
Polyarc, recognized for the adventure-puzzle sport Moss, acknowledged it was unable to safe funding after the cancellation of a significant mission.
“We had to make the decision to significantly reduce the size of the company,” Polyarc Games wrote on LinkedIn. “This means we’re saying goodbye to many talented people who have been a meaningful part of what we’ve built.”
“We want to thank everyone impacted. Your work, creativity, and care mattered. We made wonderful games together, and we would not have made it this far without you. Your contributions will continue to shape our culture and the games we make.”
GamesIndustry.biz has requested clarification on the variety of workers affected.
Polyarc Games was based in 2015 by former Bungie builders Tam Armstrong, Danny Bulla, and Chris Alderson.
In 2016, the corporate raised $3.5 million to develop Moss. It secured an extra $9 billion in Series B funding in 2020 to develop into augmented actuality.
Polyarc’s layoffs replicate a broader development within the VR trade. Earlier this yr, Meta lowered its Reality Labs workforce by 10%, ensuing within the closure of Twisted Pixel Games, Sanzaru Games, and Armature Studio.
Recent studies point out Meta made further cuts, eliminating 700 roles throughout a number of divisions, together with Reality Labs.
“Teams across Meta regularly restructure or implement changes to ensure they’re in the best position to achieve their goals,” a Meta spokesperson mentioned. “Where doable, we’re funding alternatives for workers whose positions are impacted.
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