i might say “not warriors or bears.”
the issue with warriors, which is probably not an issue for everybody, is an absence of a spammable aoe assault, which feels unhealthy when gathering a pack of mobs, and unhealthy when you don’t have anything to press due to sources / cooldowns. to make issues worse you virtually at all times expertise out of getting your main builder in trade for higher auto assaults.
the issue with bears is sound and animation design. ironfur, thrash, ravage, mangle, none of those buttons truly really feel impactful or weighty to press. examine ironfur doing principally nothing however a spinning graphic to defend block or defend of the righteous making plink noises or demonspikes making big spikes alter your characters look. shut your eyes and press thrash, ravage and mangle, are you able to even inform them aside? The solely skill bears have that has any weight in it’s sound/animation design is maul.
bears additionally lack a reactive element, there’s not often a second the place after an enormous occasion you react with defensive, with the rare exception of dream of cenarius.
paladin and vengeance are robust examples of nice sound and animation design and have a powerful mixture of preventative and reactive gameplay with no points gathering mobs. sadly vengeance suffers from an apex expertise that makes it so your main defensive is now a random proc as an alternative of the way in which demoniac was once one thing you could possibly plan round.
blood and brew are much less nice within the animation division however have simply the closest parity to DPS playstyle loops and extremely interactive reactive gameplay.