Categories: Gadgets

CLUE Seminar – Gaming digital literacy: Utilizing procedural rhetoric to design a digital literacy recreation for preteens

This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://carleton.ca/hci/event/clue-seminar-gaming-digital-literacy-using-procedural-rhetoric-to-design-a-digital-literacy-game-for-preteens/
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Notice:

This occasion happens up to now.

  • In-person
    occasion
  • 4351, Herzberg Laboratories, Carleton University

  • 1125 Colonel By Drive, Ottawa, ON, K1S 5B6

Speaker: Sana Maqsood, Ph.D. Candidate, School of Computer Science

This seminar is placed on by the NSERC CREATE grant Collaborative Learning in Usability Experiences (CLUE).

 

Abstract

Given kids’s pervasive use of digital expertise there’s a want to coach them on how one can behave safely on-line and enhance their digital literacy. Digital literacy represents the set of expertise and competencies kids must efficiently operate in a digital society, together with expertise in safety and privateness. I used an iterative user-centered course of to design a web-based recreation to coach 11-13 12 months outdated kids about digital literacy matters. The recreation has been deployed to 170 Canadian elementary colleges by our academic accomplice MediaSmarts. We carried out three empirical person research to judge the usability and effectiveness of the sport at totally different phases of the design course of. Results from our summative examine confirmed that kids’s digital literacy data and supposed behaviour improved considerably instantly after enjoying the sport and one week later. They additionally discovered the sport usable, enjoyable, and relatable. Insights from our work can be utilized to tell the design of future instructional video games.

 

Bio

Sana Maqsood is a Computer Science PhD pupil at Carleton University. She has over 10-years of trade, authorities and educational expertise in HCI, safety, and internet improvement. Her present analysis focuses on creating video games to enhance finish customers psychological fashions of safety and privateness. She has additionally labored within the space of person authentication, taking a look at various password schemes on versatile show units.


This web page was created programmatically, to learn the article in its authentic location you possibly can go to the hyperlink bellow:
https://carleton.ca/hci/event/clue-seminar-gaming-digital-literacy-using-procedural-rhetoric-to-design-a-digital-literacy-game-for-preteens/
and if you wish to take away this text from our website please contact us

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