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I simply learnt I’ve been enjoying Metal Gear Solid 3 with a damaged digital camera for 15 years

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A confession: I’ve by no means performed the unique PS2 model of Metal Gear Solid 3. Though I had (and beloved) MGS1 on PlayStation, I turned an Xbox—after which PC—boy thereafter, which meant I solely received entry to the third recreation when it received a Bluepoint HD version in 2011. That identical Bluepoint HD version would turn into the premise for the model in Konami’s Metal Gear Solid Master Collection Volume 1 in 2023.

Which means I’ve been enjoying MGS3 flawed, it seems.

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Solmunko’s been on a tear lately. Just final week I wrote about him uncovering true third-person mode in MGS2, obscured by only a single variable within the recreation’s code.

10% won’t sound like a lot, however in instance pictures compiled by Metal Gear augur Heitais, the distinction may be very noticeable. The digital camera being angled simply that contact increased within the recreation’s Bluepoint model cuts off a piece of each scene’s backside half. Is it deadly? Well, clearly not, since I did not even discover for the earlier decade and a half, but it surely actually is not fascinating in a recreation as intentionally involved with its framing and normal cinema-ness.

The problem can also be current in MGS2, although Solmunko appears to nonetheless be toying with the concept of fixing it there. In a submit on the Metal Gear Network Discord, he wrote that he “Mightttt recenter MGS2 as well—they aligned the bottom edge of the frame and added more headroom, which results in you being able to see things like Ocelot teleporting / characters loading in.” Sounds good to me. Though that is Metal Gear: possibly it is not a bug and Ocelot can truly simply teleport.


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