The greatest devices in 007 First Light for James Bond are one thing you will must know as they begin to unlock in higher numbers, as firstly you solely have three gadget slots and you may by no means have sufficient area to take all of them on a mission with you in a single go. Whether it is the basic laser watch, the delicate poison dart, or the explosive missile pen, we’ll undergo all of the devices right here, which of them it’s best to select to take into missions with you as a part of your loadout, and one of the best devices for James Bond usually.
Best Gadgets in 007 First Light
Of all of the devices Q offers you you could equip in 007 First Light, I’d say that one of the best three of them persistently are:
- Laser Strap. This is mainly an all-purpose gadget for every kind of situations. You can use it in exploration to unlock doorways and vents, you’ll be able to blind individuals to sneak previous or pickpocket them, you’ll be able to stun them mid-combat, and work together with every kind of environmental objects in useful methods. The solely draw back is that it is fairly a requirement in your battery, nevertheless it’s price it.
- Smoke Pod. Though it lacks a substantial amount of environmental interactivity, this can be a very good stealth weapon, as smoking an enemy does not aggro them as soon as it is carried out. You cannot use it in public areas, nevertheless it works in each stealth and fight, as an enemy blinded by smoke will be hit with a direct takedown to immediately kill them. It’s additionally fairly cheap with regards to utilizing up your chemical provides.
- Dart Phone. This delicate single dart delivers an emetic poison to a goal, forcing them to go and discover someplace to be sick. It will be carried out in public areas with out drawing consideration, making it nice for puzzle fixing and eliminating guards briefly.
It ought to go with out saying that we have not included the Q-Watch, because it’s normally necessary in something outdoors of the 007 First Light Tacsim mode. There are other gadgets that remain powerful though, and ultimately it’s all about choosing the right gadget for the kind of gameplay approach and mission ahead of you. The Flash Mine can one-shot any enemy without revealing you from stealth (though it does alert enemies nearby), and the Missile Pen is basically a portable rocket launcher that’s a huge benefit in combat.
All gadgets in 007 First Light and how to unlock them
All gadgets for James Bond are unlocked at specific points in the story of First Light, so if you want to unlock more gadgets all you need to do is progress to certain missions and checkpoints. We’ve got them all laid below in order that you obtain them.
- Q-Watch: Enter Q Branch labs for the first time in Chapter 1.
- Ammo: Battery
- Effect: Used to hack electronics in the environment.
- Dart Phone: Given to you during the training montage in Chapter 1.
- Ammo: Chemical
- Effect: A stealthy dart that triggers nausea in a target, usually causing them to leave. Can also be used to impact certain objects from a distance or burst containers.
- Shockwave Camera: Complete the London nightclub mission in Chapter 2.
- Ammo: Battery
- Effect: Creates a shockwave that knocks back enemies, breaks armor, and can shatter locked doors.
- Smoke Pod: Complete the London nightclub mission in Chapter 2.
- Ammo: Chemical
- Effect: Temporarily blinds enemies in a small area, allowing you to either pass unnoticed, flee to stealth or perform a takedown.
- Laser Strap: Complete the Slovakian hotel mission in Chapter 3.
- Ammo: Battery
- Effect: Used to temporarily blind individual targets, cut locks, sever wires, or overload electronics to breaking point.
- Flash Mine: Complete the Slovakian hotel mission in Chapter 3.
- Ammo: Chemical
- Effect: Thrown explosive that KO’s targets in a small area but does little structural damage. Can be either thrown like a grenade, or placed with a proximity sensor to explode when a target walks nearby.
- Missile Pen: Given to you part-way through the London office mission in Chapter 7.
- Ammo: Chemical
- Effect: Fires a rocket in a line. Can be used to kill targets or do major damage to the environment.
How to unlock more Gadget slots in 007 First Light
While you start First Light, James Bond will only have three gadget slots in total. You can unlock a fourth slot by progressing to the point in the game where you get the Missile Pen in Chapter 7, which also unlocks a fourth slot. However, after the mission is done, that slot can be used for anything, not just the Pen.
Best Gadget Cart loadout choices in 007 First Light
At different points in 007 First Light, you’ll be given the chance to choose your loadout and what gadgets you want to bring with you. There’s no wrong answers necessarily – any mission can be completed with any combination of gadgets – but certain choices can make it easier and fit the mission ahead of you.
Below we’ve got all the times you have access to the Gadget Cart and can choose your loadout, and what you should pick.
- Hotel Chess Tournament/Slovakia (end of chapter 2): Dart Phone, Smoke Pod
- Bawma’s Black Market/Aleph (end of chapter 3): Laser Strap, Dart Phone
- Webb Offices/The Perch (end of chapter 6): Laser Strap, Dart Phone
- The Resort/Vietnam (end of chapter 7): Laser Strap, Smoke Pod, Dart Phone
- Webb HQ/Antarctica (end of chapter 8): Laser Strap, Smoke Pod, Missile Pen
- MI6 (chapter 10): Flash Mine, Shockwave Camera, Missile Pen
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