Categories: Gaming

Xbox’s cuts and layoffs do not clear up its greatest drawback — What will Asha do to unravel Microsoft’s greatest gaming disaster?

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The Xbox camp’s airwaves have been dominated by pessimism now for so long as I can keep in mind.

For years and years, Xbox followers and staff alike have endured a rollercoaster of ups and downs for Microsoft’s gaming model. Whether it is layoffs, unpopular selections, or exterior components just like the reminiscence disaster — workforce Xbox cannot catch a break. Things cannot get any worse, proper? Well …

Much has been stated in regards to the callousness of this latest round of Microsoft layoffs, which hit the entire run of the company, as has become tradition almost every July now. It’s painful knowing that these cuts and reductions won’t solve the biggest problem facing Xbox, and traditional gaming platforms in general.

The eternal question: where will the next phase of real growth come from?

The attention economy is getting more saturated by the day

Even before the advent of TikTok, social media has been frying attention spans for some time. (Image credit: Windows Central | Jez Corden)

The uncomfortable truth for traditional video game platforms is that revenue is only growing by squeezing the existing user base. PlayStation, Xbox, Nintendo, and even Steam are basically trading the same fixed amount of users back and forth. Some estimates predict a contraction in gaming this year, owing to the memory crisis pushing prices beyond people’s means.

The memory crisis won’t be forever, but even after that, therein lies an existential question: huge swathes of younger cohorts have side-stepped Xbox, PlayStation, and even Nintendo, in favor of Roblox.

The Robloxification of gaming demographics cannot be overstated. Roblox has more monthly active users than Steam and Xbox combined, and double that of Minecraft. It’s only when you throw in casual games like Candy Crush Saga that Xbox really begins to approach similar figures, but it obviously becomes a faulty comparison at that point.

It’s also true that Roblox hasn’t made a penny (but). They’re of their development section, burning money on altering person conduct earlier than jacking up costs — successfully the Spotify and Netflix mannequin. Eventually, collectors will need to see returns, by which level Roblox hopes to have change into the default gaming growth platform. For many, it already has.

The youngsters love Roblox, not Xbox or PlayStation. (Image credit score: Roblox Corproation)

Xbox and PlayStation have grossly under-invested in youthful cohorts, and Nintendo’s insistence on gatekeeping their franchises behind {hardware} has restricted their capability to succeed in youthful audiences. The proven fact that conventional core video games additionally take exponentially longer intervals of time to provide implies that kids would possibly fully age out of titles that focus on them earlier than they even ship, by which level developments can have modified, and tastes can have developed.

Indeed, in our attention-anemic, hyper-infotainment, insta-gratification society, Roblox’s “quick and dirty” sport supply mannequin is ideal for the period. Games come and go in a flash, devouring the newest memes and in-jokes that baffle older generations and have a good time youth tradition in methods God of War or Halo merely can not faucet into now.

For certain, Roblox’s rise to dominance is much less about gameplay high quality or visible constancy, however extra in regards to the social worth Roblox provides that has made it a juggernaut. The vibes.

The truth Microsoft appeared to a former Meta government to run Xbox is probably going no coincidence.

Can Xbox change into … COOL?

Younger cohorts more and more care extra about speaking to mates on Roblox on their telephones than they do sitting down with a controller. (Image credit score: Microsoft)

One criticism I’ve of Phil Spencer and, truthfully, Microsoft usually is their utilitarian strategy to product design. Xbox and Windows each have change into sterile lately, with enjoyable and quirky options relegated to memes and reminiscences. Indeed, developments are biking extra rapidly than ever, turbo-charged by artificial intelligence and short-form social media. That’s perhaps not ideal if you’re a corporation that moves as slowly as Microsoft, which also has no culturally relevant social media layer.

Therein lies Xbox’s core problem. Putting the legal troubles and safety concerns to a separate discussion for now, Roblox has amalgamated social media and gaming into this amorphous digital monster that seems inaccessible to Microsoft and Xbox in general.

How can Xbox hope to become culturally relevant in an era where culture is now a chaotic revolving door? It was barely relevant to begin with, but in ages past it had the advantage of an era where corporations had greater control over content and context. Modern internet culture spawns from a vast and increasingly artificial digital ooze which bubbles up an occasional banger only for it to almost instantaneously deteriorate when corporations get their tasteless claws in. The rise of independent creation has corporations like Microsoft and Xbox completely locked out.

But Xbox does have one cube-shaped trick up its sleeve here …

Will Asha Sharma FINALLY leverage Minecraft to boost Xbox? Up until now, Xbox has left Minecraft to the side to do its own thing, but times are changing. (Image credit: Mojang Studios)

Xbox CEO Asha Sharma has stated that her short-term goal is to improve the situation for the core. Namely, older gen-z, millennials, and gen-x, who are pretty locked in their ways and want specific types of games and experiences. They aren’t the future of the platform, though, nor are they the future of growth. We’re aging out, getting old, having kids, and, ya know, dying to be blunt about it.

For Xbox to maintain competitive salaries against AI funny-money talent scouts and inflation, it needs to find new growth. This summer, that growth came from cuts and price increases. That’s hardly sustainable, though. It’s a short-term solution to hedge against a longer-term problem.

The big problem is Xbox’s lack of new user acquisition. Xbox Game Pass, Xbox Cloud Gaming, and devices like the Xbox Ally haven’t really helped. Most Xbox Cloud Gaming and Xbox handheld gamers are already Xbox Series X|S users. The trick is finding those elusive new users, which Microsoft describes as “NTX” internally (new to Xbox).

Microsoft defined internet culture in the 90s and early 00s with programs like MSN Messenger and Skype, but weirdly did nothing to maintain their position. Xbox can’t afford to be this unimaginative if it’s to survive. (Image credit: Windows Central | Ben Wilson)

The crux of it will make for uncomfortable reading for Microsoft higher-ups: Xbox needs to become social media adjacent. It needs to be less sanitized. It needs to lean into that digital ooze I mentioned, and, perhaps even a little dangerous if it wants to succeed in an era where cultural capital is more important than pixel density.

I don’t think Microsoft has the stomach for it … but this is Asha Sharma’s wheelhouse. It’s probably no accident that she was specifically chosen for this job. It’s probably no accident that she just bought Minecraft, Xbox’s closest Roblox allegory, in-house. It’s probably no accident that she hired Matthew Ball, who wrote the book on social media-adjacent games like Roblox as CSO.

It might take years to see the fruits of her ideas in this area … and in the short term, she’s going to focus on strengthening the core of what Xbox is today. But I believe she’s also planting seeds for a social media revolution at Xbox — bringing Microsoft into an industry that it has long been too afraid to even touch.

What’s your take? Let me hear it in the comments, down below.


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