Categories: Gadgets

Dead Space creator and Call of Duty veteran Glen Schofield pronounces retirement: ‘I had a entrance row seat to one of many biggest artistic explosions in historical past’

This web page was created programmatically, to learn the article in its authentic location you may go to the hyperlink bellow:
https://www.pcgamer.com/gaming-industry/dead-space-creator-and-call-of-duty-veteran-glen-schofield-announces-retirement-i-had-a-front-row-seat-to-one-of-the-greatest-creative-explosions-in-history/
and if you wish to take away this text from our website please contact us


Glenn Schofield, the creator of Dead Space and The Callisto Protocol, has introduced his retirement after 35 years within the trade. In a LinkedIn video post, Schofield thanked his household, Electronic Arts and Activision, and “the people who supported us in videogames”.

“The past couple of decades have been some of the greatest times in videogames,” Schofield stated. “Some of the best games have come out over these times, [from] some of the greatest talent in the world I’ve been able to work with. I thank you all. I had a front row seat to one of the greatest creative explosions in history, I think.”

Schofield has been candid in regards to the difficulties of securing funding, and getting video games greenlit by publishers, amid the trade’s post-COVID malaise. Following the discharge of 2022’s The Callisto Protocol and his subsequent departure from Krafton’s Striking Distance Studios, Schofield tried and failed to raise funding for “a new sub-genre of horror”.

Latest Videos From

“People loved the concept,” he wrote on LinkedIn in 2025. “We got a lot of second and third meetings. But early feedback was ‘get [the budget] to $10M.’ Lately, that number’s dropped to $2–5M.” At the time, he said he may have directed his last game, and the industry has only become more ravaged since then, with huge layoffs at Xbox, Bungie, and Ubisoft in 2026.

Since shipping The Callisto Protocol and ultimately failing to make a new horror game, Schofield’s focus has shifted to his visual art and AI. While he’s no AI naysayer— he spent the bulk of his 2025 Gamescom Asia keynote praising generative AI as a creative tool—he was dismissive of Elon Musk’s claims that xAI could generate a whole game from scratch (“he’s full of crap”, Schofield said.)

While Schofield is best known for Dead Space and three Sledgehammer Call of Duty games (Modern Warfare 3, Advanced Warfare, and WWII), his credits list is long and reaches as far back as 1991. As art director, he’s worked on titles as varied as The Ren and Stimpy Show: Buckeroo$! and Barbie: Game Girl. As a director, he worked on Blood Omen 2: Legacy of Kain and two Gex games.

Still, it’s difficult not to associate Schofield with a period of big blockbuster primacy that kicked into gear with the seventh generation of consoles. For most of Schofield’s career, every year’s release calendar was reliably dotted by at least a half-dozen triple A behemoths. Evidence suggests those days are not coming back, at least not for western studios: tens of thousands of development roles have been shed since 2022, as the industry is eroded by the popping of the COVID bubble, ballooning development costs, lengthening production cycles, and the delusional goals of executives.

Factor in unprecedented hardware cost increases thanks to the AI industry’s leeching of RAM and storage, and you can probably imagine how difficult it must be to stay optimistic as a game developer in 2026: especially if you were commandeering multimillion sellers 10 years ago, and still can’t get a project greenlit.

Still, despite all available evidence, Schofield says the future is bright.

“This is an amazing industry with so many talented people,” he said. “And I know times are tough right now, but man, the future ahead is really, really bright. And I wish you all the next generation of game makers the best of luck. Explore, experiment, enjoy. And don’t forget that the most important thing is the idea.”


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.pcgamer.com/gaming-industry/dead-space-creator-and-call-of-duty-veteran-glen-schofield-announces-retirement-i-had-a-front-row-seat-to-one-of-the-greatest-creative-explosions-in-history/
and if you wish to take away this text from our website please contact us

fooshya

Share
Published by
fooshya

Recent Posts

Samsung’s New Foldables Will Repair the Worst Factor About Their Screens

This web page was created programmatically, to learn the article in its authentic location you'll…

7 minutes ago

Bevapalooza Brings Household-Pleasant Music, Meals And Enjoyable To South Aspect This Weekend

This web page was created programmatically, to learn the article in its authentic location you'll…

10 minutes ago

Hollywood nonetheless has time to keep away from the gaming trade’s disastrous consolidation endgame

This web page was created programmatically, to learn the article in its authentic location you…

12 minutes ago

Glen Schofield Publicizes Retirement in Emotional Video: ‘This is an Superb Industry’

This web page was created programmatically, to learn the article in its unique location you'll…

14 minutes ago

Lifestyle Danger Components Linked to Increased Psoriatic Arthritis Activity

This web page was created programmatically, to learn the article in its authentic location you…

15 minutes ago

Xiaomi 17T Pro evaluate: Leica high quality photographs for lots much less cash

This web page was created programmatically, to learn the article in its unique location you…

19 minutes ago