My practice spins by the air after launching off a skyscraper-high vertical ramp, swiftly twisting onto one other bolt-upright little bit of observe, my view smothered with velocity strains, Japanese onomatopoeia, and sparks as enthusiastic allies yell encouragement. A beautiful vista stretches out under me, Japan’s countryside full of cherry blossom timber and vivid blue water.
Need to know
What is it? Trains Tony Hawk-ing round a classy post-disaster Japan through the facility of friendship
Expect to pay: $20 / £
Developer: Undercoders
Publisher: Fireshine Games, Boltray Games
Reviewed on: Intel Core Ultra 9 275HX, RTX 5090 (laptop computer), 64GB RAM
Multiplayer: No
Steam Deck: Verified
VR: No
In these transient and extremely curated moments Denshattack seems to be an thrilling mixture of Jet Set Radio’s cel shaded fashion and Tony Hawk’s tips and challenges, with an added sprint of Taito’s arcade traditional Densha de Go for good measure. It’s an impression that sadly quickly goes off the rails, any interplay longer than a social media clip’s price of motion revealing a totally loaded freight practice’s price of points.
I’ll technically be controlling a practice, however bar a token nod to not derailing on curves the metallic field I’m answerable for by no means behaves something like one, even when I briefly set the acrobatics apart. There’s no inertia, no weight pulling me again on steep slopes, no help from gravity on the best way down a ramp, no cautious adjusting of a digital mascon to easily decelerate for a nook or push for flat-out bursts of power on an extended straight.
It might be something. An individual. A dust bike. Shadow the Hedgehog. Tracks themselves are damaged into tiny chunks and discarded as typically as the sport’s whims deem vital, changed with something from half pipes to trampolines and ferris wheels.
I by no means anticipated Denshattack to play something like a severe sim, however I did hope the practice facet of the sport would possibly contain greater than letting me decide and embellish a number of train-like shapes, particularly because the (Japanese) phrase is actually within the title.
Ignoring the sport’s self-chosen point of interest solely and pretending it is purely a futuristic trick-based rating assault expertise does little to enhance issues. There’s an inescapable feeling whereas I play that it might be happier if I did not get in the best way. Personal creativity is consistently pushed to the aspect, unwelcome regardless of all of the combo multipliers and flips I can do. Every stage desires to inform a narrative always, to be a wild string of occasions the place pure-hearted folks shout good supportive issues as constructions crumble and wacky situations pop up round them: A large mech. A laser-spewing kaiju. A kabuki play. There are even playable Rock Band and Ikaruga homages to work by.
I’m hardly ever trusted to make my very own enjoyable. There’s all the time some bizarre quirk to work round (on the most elementary, elective rainbow tracks which are utterly invisible, and due to this fact, unable to be noticed and deliberate for, till a gauge fills up). I am unable to strategise or create combos alone phrases.
Or assure I’ll react in time to no matter “fun” eye-catching stunt is developing both. The sport could haphazardly supply icons warning of upcoming risks, however when a pink “!” can imply something from “obstacle on the line” to “a giant shadow monster is about to rise out of the sea” and I’ve bought half a second at most to react, they’re of little sensible use. Occasional poor color decisions solely exacerbate these points, lengthy strings of orange lanterns hanging proper beside orange grind rails, strains of yellow lights close to yellow observe, inexperienced air currents set in opposition to a sea inexperienced background. I’m always preventing the phases themselves. Failure does little past setting me a brief method again so I can attempt once more, the rote repetition solely resulting in rising irritation as a substitute of a significant alternative to study.
I both do what I’m advised when I’m advised to do it or… Denshattack has no “or,” an excessive amount of of the sport enjoying like a string of QTE-like gimmicks. Me being in full management is rarely the sport’s precedence.
Attempting to make do and master what is in here is routinely thwarted by the game’s wobbly sense of internal consistency, my capabilities and even plain old physics only intermittently available. My ability to race at odd angles and perform Titanfall 2-like wall runs flickers on and off like a faulty lightbulb—that bit of track, that vertical surface—and attempts to think outside the box and perform these stunts outside specific moments is brought to a crashing halt, Denshattack tut-tutting about my balance and deciding any contact with smooth perpendicular walls is a punishable offence. The water’s surface must never be touched except in the occasional stages where I’m allowed to ride underneath it for extended periods of time. Crashing into things is an instant fail unless the game decides that actually crashing is OK for this bit or this particular object.
It doesn’t feel fair, and the lack of clarity makes it difficult to improve my own skills when what is and isn’t allowed varies so drastically from one section of a stage to the next.
Denshattack doesn’t seem to know what it wants to be. For a game with such strong anti-corporation/environmentalist themes—freeing Nara’s famous deer is a stage-long event—it’s a little odd to see so many optional challenges involve some variation of “scare the animals by honking the train’s horn.” Trains are surprisingly irrelevant to a story full of them. Tricking struggles to rise beyond the level of a simple distraction: Abilities gained throughout the story don’t broaden my toolset or scoring capabilities, and retrying an earlier track completely disables any later abilities gained. Tricks are just a way to survive the latest set of scripted setpieces.
It isn’t clear and consistent enough for serious score attack play, yet it’s also far too fussy to allow the raw absurdity of moments like controlling a shark or countering giant baseballs with aerial tricks to sweep me up in a wave of comedic positivity. This train has gotten lost somewhere between two diverging tracks.