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GPU passthrough / vGPU setup for a gaming check lab workload area – finest practices?

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We’re standing up a VMware Cloud Foundation 5.x workload area particularly to host a small inner gaming/emulation check lab – primarily for QA testing sport builds throughout completely different {hardware} profiles (together with some Switch emulation workloads that want Vulkan assist handed by cleanly). Multi-tenant in any other case, however this specific area has some uncommon GPU necessities in comparison with our customary workloads.

Just a few questions for anybody who’s arrange one thing comparable:

  • For GPU-intensive gaming/emulation workloads particularly, is direct GPU passthrough (DirectPath I/O) nonetheless the advisable method in VCF 5.x, or has NVIDIA vGPU matured sufficient to deal with Vulkan-heavy workloads with out noticeable overhead in comparison with passthrough?
  • Any particular NSX segmentation issues when this workload area wants low-latency GPU scheduling that should not be affected by different tenants’ upkeep home windows?
  • Has anybody run into points with SDDC Manager lifecycle administration when a workload area has GPU passthrough configured – particularly round firmware/driver compatibility throughout patching cycles?

We have pretty strict isolation necessities for this area because it’s testing pre-release builds, but additionally want it performant sufficient that graphics-heavy workloads (like resolution-scaled emulation testing) do not bottleneck on virtualization overhead.


This web page was created programmatically, to learn the article in its authentic location you’ll be able to go to the hyperlink bellow:
https://community.broadcom.com/vmware-cloud-foundation/discussion/gpu-passthrough-vgpu-setup-for-a-gaming-test-lab-workload-domain-best-practices-1
and if you wish to take away this text from our web site please contact us

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