Categories: Gaming

Why Liquidnitro Is Satisfied It Can Thrive Amid The Gaming Disaster

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Consumers globally spent greater than $201 billion on gaming final 12 months in line with data from Newzoo, an all-time excessive, but this stays an trade in disaster. Surging sport budgets and rising {hardware} prices are destroying backside traces; market saturation, with greater than 200,000 video games launched digitally annually, make it tough even for big-name gaming studios to get customers’ attentions.

Amid this turmoil, the founders of Liquidnitro Games, noticed a possibility. The Indian-based firm works as a associate to video games publishers, moderately than creating its personal mental property, serving to them get their concepts to market extra shortly and effectively, and in a type extra prone to promote.

Launched in 2024 by founders who beforehand labored in government roles at Electronic Arts, Liquidnitro has grown quickly, with headcount now standing at round 140. The enterprise has not too long ago accomplished a $19.1 million Series A funding spherical and is at present asserting the appointment of Cedrick Collomb as chief know-how officer. The Frenchman is a former CTO of Tencent Games Global and EA Mobile.

Liquidnitro is concentrated on three areas specifically, supporting gaming firms with getting new video games off the bottom from scratch, with constructing stay gaming providers, and with growth into new high-growth markets corresponding to Asia, North Africa and the Middle East. The start-up has spent a lot of the previous two years constructing its personal know-how platform, powered by synthetic intelligence, to assist its companions construct higher video games extra shortly.

“The market is flooded with AI tools promising cheap, automated game production and business intelligence,” says Sandeep Kowdley, co-founder and CEO of Liquidnitro. “We’re betting on the opposite thesis: AI should empower development teams to reach further creatively, sharpen product decisions and improve execution, all without stripping out the emotional depth that makes players care.”

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The firm is tight-lipped about monetary metrics so far, however Kowdley says it’s already working with 5 out of the highest 10 gaming publishers globally. “We’re not a staff augmentation firm looking for projects where we can supply a few engineers,” he explains. “We have a preference for the biggest games and we are focused on the business intent of large publishers – how to deliver the strategic outcomes they’re striving for.”

Liquidnitro sees the hiring of Collomb as one thing of a coup on this regard, given the potential to leverage his monitor document at main publishers so as to set up extra high-profile relationships with well-known studios. “He will play a pivotal function in ensuring our know-how helps groups construct higher video games, unlock higher creativity, and ship participant experiences that resonate,” Kowdley adds.

For his part, Collomb points to his experience within game publishers of facing many of the problems that Liquidnitro promises to confront. “Some of the industry’s problems are endemic, from games running late to finding the funding,” he says. “We think Liquidnitro has a platform that can solve that.”

Investors have also backed the business to help gaming publishers move through the gloom. The Series A round, led by Northpoint Capital, with participation from existing backer Nexus Venture Partners, takes the total amount of money raised by the company to just over $24 million.

Still, despite its early successes, Liquidnitro faces tough challenges in an industry that seems stuck in retrenchment. Layoffs in the gaming industry have seen almost 60,000 roles cut worldwide since 2022; multiple studios and publishers have shut up shop for good.

However, Kowdley is not deterred, arguing this is exactly the environment where studios need specialist partners that can increase their chances of success.

“The companies that define the future of this industry will be powered by exceptional technology and platforms,” he adds. “The goal is to make game production, live services and global expansion more predictable and profitable at scale, while giving teams more latitude to do ambitious creative work.”


This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://www.forbes.com/sites/davidprosser/2026/07/22/why-liquidnitro-is-convinced-it-can-thrive-amid-the-gaming-crisis/
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