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The Blood of Dawnwalker – greatest settings to tweak

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The Blood of Dawnwalker is a punishing sport. And not simply due to the divisive time-as-a-resource-to-be-managed facet of issues (or the virtually unimaginable to withstand want to shift ‘the’ round within the title) however as a result of it should slay your PC by way of efficiency. We’ve coated the truth that in an effort to hit any of the efficiency stage system necessities you have to allow upscaling in Balanced mode, but it surely’s additionally price noting that these system necessities are a bit beneficiant, too.

I’ve been testing Dawnwalker for the previous week or so, with a couple of totally different setups, and in these forests of Carpathia you are going to both want some extra beefy {hardware} to hit Rebel Wolves’ proposed body charge targets or compromise on these graphics settings.

Which is the place I’m coming in right here, aiming that can assist you get the best body charge out of your rig with out sacrificing the precise look of the sport.

And, truly The Blood of Dawnwalker does fairly nicely even down on the decrease finish of the graphics settings, nonetheless trying comparatively crisp and with an in depth open world so that you can discover to your vampyric coronary heart’s content material.

As a consultant system, I’ve picked out Rebel Wolves’ mid-range spec, the one designed to internet you 60 fps at 1440p. That’s an Nvidia RTX 4060 graphics card, with an eight-core AMD CPU at its heart, of which I’ve selected the AMD Ryzen 7 7700X. This should theoretically be enough to get you that 60 fps target using the High preset in the games.

(Image credit: Rebel Wolves)
Swipe to scroll horizontally
The Blood of Dawnwalker system requirements

1080p @ 30 fps

1080p @ 60 fps

1440p @ 60 fps

2160p @ 60 fps

Preset

Low

Medium

High

Ultra

CPU

Intel Core i5 11400F / AMD Ryzen 7 2700X

Intel Core i7 11700K / AMD Ryzen 7 5700X

Intel Core i7 11700K / AMD Ryzen 7 5700X

Intel Core i7-12700K / AMD Ryzen 7 7800X3D

RAM

16 GB

16 GB

16 GB

16 GB

GPU

Nvidia GTX 1060 / AMD RX 580

Nvidia RTX 2060 Super / GTX 1070 Ti / AMD RX 5700 / Intel Arc A750

Nvidia RTX 4060 / AMD RX 7600 XT / Intel Arc B580

Nvidia RTX 4070 Ti / AMD RX 9070

VRAM

6 GB or more

8 GB or more

8 GB or more

12 GB or more

Storage

60 GB SSD

60 GB SSD

60 GB SSD

60 GB SSD

OS

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

Windows 10 or later, DirectX 12

Dropping that DLSS setting down to Performance—essentially running the game at 720p—will only net you another 6 fps on average

But that is very much going to depend on where you are. Right from the outset you will find yourself running around the dense forests, either with a sword in your hand or with fangs and claws at the ready. And those forests immediately tank your frame rates.

I’ve picked a repeatable run in Briar Sloughs, through the forest, out into the open and then back in for a scrap with a big ol’ slimy monster. And you are lucky to be hitting an average 50 fps at 1440p with High settings even with DLSS set to Balanced.

Interestingly, dropping that DLSS setting down to Performance—essentially running the game at 720p—will only net you another 6 fps on average. And although Nvidia has gotten pretty good with the stability of its Performance and Ultra Performance modes, there’s still a lot of noise around the foliage in this game. And there’s a lot of that.

I’ve run the game on AMD GPUs, too, and even with FSR 4 enabled in the game I’ve found the Ultra Performance mode to be even more noisy, with an obvious shimmer in rock textures, too. That initially made me think I was looking at an FSR 3 implementation. You also get a fair bit of fringing around the main character as you’re travelling around the gameworld, even with DLSS set to relatively high levels.

Which settings to tweak?

High preset vs. custom

Image comparison of the ‘High’ preset against our own custom settings.

So, what settings should you compromise on to actually be able to hit that 60 fps standard? I’ve found four settings that combined will give you a decent chunk of extra performance back without harming the visual fidelity too much. These are the same settings I’ve had to compromise in order to get good 4K/60 performance at (more or less) the Ultra preset on Rebel Wolves’ recommended graphics card, so they do scale.

Knocking each of Shadow, Light, Foliage, and Detail Quality down a notch to Medium I managed to hit 57 fps on average during my run, but taking Shadow Quality back to Low finally got me to a 62 fps average. Shadows is a pretty typical resource hog for an Unreal Engine 5 game, and when there are this many shadows owing to the level of foliage detail in the forests, that’s always going to have an impact on your frame rate.

  • Shadow Quality – Low
  • Light Quality – Medium
  • Foliage Quality – Medium
  • Detail Quality – Medium

Note: in the video below the OBS capture is having an impact on the overall frame rate for all three runs, making the average lower than it would otherwise be.

Chasing 60 fps at High preset

I’ve created a 90 second repeatable loop in the Briar Sloughs area of the map to test different presets.

2560 x 1440

Custom preset | DLSS Balanced

High preset | DLSS Balanced

High Preset | DLSS Performance

2560 x 1440 Data
Product Value
Custom preset | DLSS Balanced 62 Avg FPS, 46 1% Low FPS
High preset | DLSS Balanced 50 Avg FPS, 35 1% Low FPS
High Preset | DLSS Performance 56 Avg FPS, 37 1% Low FPS

But even at low settings, the shadows still look pretty decent, especially when you’re hackin’ and slashin’ around at pace. They do have a tendency to pop-in a little more noticeably during motion compared to the higher shadow settings, but I didn’t find it too distracting during actual gameplay.

You do get less ‘stuff’ on the forest floors by cutting the Foliage quality back, but I kinda don’t see that as a massive miss. Especially as for a large part what you’re losing is the kinda scattered hay aesthetic.

It must be said, however, that these numbers are purely an average and there will still be frame drops below the 60 fps mark. I have another benchmark run I’ve been testing with that’s even more punishing, which is a multi-character fight at night, and even with these settings pared back that test drops the average frame rate down to just 53 fps.

So what’s a mid-range GPU owner to do?

Frame Generation

(Image credit: Rebel Wolves)

Yes, right before launch, Rebel Wolves has added an experimental Frame Generation setting to the game. Covering both AMD and Nvidia implementations, you are able to use 2x Frame Gen to help boost the smoothness of your game. I almost wrote ‘performance’ there and had to catch myself.

The interpolated frames of either FSR or DLSS Frame Gen cannot really be called extra performance; they are simply smoothing out your experience to make a lower frame rate feel far more comfortable.

But while it’s experimental, I’d say it’s definitely worth giving it a go if your system is capable. Any modern AMD or Nvidia card from the last two generations will deliver a decent Frame Gen experience, and the RTX 4060 performs admirably. Generally I’d want a base 60 fps for Frame Gen to feel good in-game, but the 50 fps average I’ve got in the High preset with DLSS Balanced is good enough here.

Chasing 60 fps at 1440p

Using the experimental Frame Generation setting breezes past the 60 fps target.

The Blood of Dawnwalker (1440p High)

Custom preset | DLSS Balanced

High preset | DLSS Balanced | FG x2

The Blood of Dawnwalker (1440p High) Data
Product Value
Custom preset | DLSS Balanced 62 Avg FPS, 46 1% Low FPS
High preset | DLSS Balanced | FG x2 73 Avg FPS, 42 1% Low FPS

Chasing 60 fps at 1440p

Added latency is the curse of Frame Generation, but adding only 4 ms on top for the extra smoothness is a worthwhile tradeoff.

The Blood of Dawnwalker

Custom preset | DLSS Balanced

High preset | DLSS Balanced | FG x2

The Blood of Dawnwalker Data
Product Value
Custom preset | DLSS Balanced 68
High preset | DLSS Balanced | FG x2 72

Even though it is 2x Frame Gen, you are not, however, doubling your effective frame rate. With the feature enabled I have a jump from that 50 fps mark to 73 fps on average.

And, visually, it’s still pretty solid. I mentioned earlier that there is a level of fringing around the main character no matter what setting you’re using, but it did feel more obvious when running with Frame Gen enabled. There is also some artifacting when you quickly pan the camera around in highly detailed scenes, but mostly only when you’re looking for it.

Generally the most punishing thing for Frame Generation is the added PC latency you get from enabling the feature, but I’ve only measured an extra 4 ms of PCL from turning it on with the RTX 4060. And the extra smoothness you get, alongside a higher graphical preset, is absolutely worth that trade off.

I will admit, I’m a pretty comfortable advocate for Frame Generation, though with Dawnwalker I’d maybe suggest that if you’re getting 60 fps+ without it that for clarity alone I think I’d leave it off. But, if I’m talking about getting that extra little bit of smoothness from an RTX 4060, I would absolutely have that feature enabled.

Best graphics card 2026


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.pcgamer.com/hardware/the-blood-of-dawnwalker-best-settings-to-tweak/
and if you wish to take away this text from our web site please contact us

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