Categories: Gaming

Zach Cregger Says His ‘Resident Evil’ Film Tells a ‘Completely different Story’

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Zach Cregger stays adamant about not remaking any story throughout the “Resident Evil” saga for his big-screen adaptation.

Although he needs to have an unique plot, the “Weapons” director advised Inverse that he’s “not breaking the rules of the games.”

He continued, “I am the biggest worshiper of the games, so I’m telling a story that is a love letter to the games and follows the rules of the games.”

Cregger will direct the film primarily based on the vastly common horror online game franchise. He has written the script alongside his co-writer, Shay Hatten. Constantin Film is producing and co-financing the movie.

Constantin’s Robert Kulzer, Vertigo Entertainment’s Roy Lee and Miri Yoon and PlayStation Productions are additionally producing.

Cregger is ready on making a challenge that’s “outside of the characters of the games,” however he reassured followers that the sport’s roots might be revered.

“It is obedient to the lore of the games, it’s just a different story,” Cregger mentioned. “I’m not going to tell Leon’s story, because Leon’s story is told in the games. [Fans] already have that.”

The unique “Resident Evil” was launched in 1994 as a PlayStation sport earlier than being ported to different platforms. In 2002, the primary “Resident Evil” movie premiered in theaters with Milla Jovovich and Michelle Rodriguez because the leads.

Jovovich went on to guide the next “Resident Evil: Apocalypse” (2004), “Resident Evil: Extinction” (2007), “Resident Evil: Afterlife” (2010), “Resident Evil: Retribution” (2012) and “Resident Evil: The Final Chapter” (2017). In 2021, filmmaker Johannes Roberts took on the franchise reboot “Resident Evil: Welcome to Raccoon City” as the author and director.

Ahead of the Aug. 8 launch of “Weapons,” Cregger advised Variety he hopes to seize the cinematic expertise of “Resident Evil.”

“Those games pioneered something special,” he mentioned. “The pacing of those games is so unique and effective, and just being locked in with one character moving from point A to point B, knowing you’re going to pass through this gauntlet of terror, and you’ve got to be methodical and thoughtful about it. That’s cool. That’s cinematic. So I want to tell the story in the world of the games that honors the lore of the games, but it’s a new story.”


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