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So, what’s the gaming model of The Wire?

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The Wire particularly could be Disco Elysium, on condition that the town is the “main character” and the general thrust of the theme is the corrosion of human decency immersed in city decay throughout generations of self indulgent egotism.

The actual “start” of status TV dramas could be the Sopranos, so I discover that the video games most immediately impressed by that sort of storytelling is San Andreas/GTA4.

~2006 or so is when mocap and graphical constancy hit a stage the place builders began to wish to inform these actually character ahead tales (alongside the entire “are games art?” bullshit video games have been getting that precipitated some gaming companies to get tremendous attempt laborious about it).

Many of probably the most immersive tales in gaming on the time the place largely recreation engine primarily based, your Half Life 2s and whatnot. You had the goofiness of MGS2 and three, however Hideo was impressed by movies, not TV exhibits. His tales have been huge concepts, not serialized or iterative. That’s kinda why my thoughts goes to GTA first.

Maybe after that, one thing like Bioshock? Uncharted 2 is unquestionably the motion journey movie in gaming type, so TLOU feels extra just like the status TV drama in Naughty Dog’s assortment: which is why it bought its HBO present. I’m kinda feeling Deus Ex: Human Revolution right here too.

Kinda torn by Mass Effect. Space opera that’s nearly singularly impressed by stuff like Star Trek and BG with no “prestige TV” DNA in it in any respect. Are we contemplating stuff like Foundation status TV as of late? I’m not pondering we’re, however Mass Effect nonetheless feels prefer it needs to be an honorable point out recreation presentation sensible. That leap from different WRPGs like KotoR and Oblivion was nuts on the time.

 


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