Batman – MultiVersus Wiki Guide – IGN

This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.ign.com/wikis/multiversus/Batman
and if you want to remove this article from our site please contact us


The Caped Crusader enters the fray of MultiVersus! He brings with him his gadgets and his wits as the World’s Greatest Detective to fight against the brawlers of the MultiVersus. A founding member of the Justice League, he won’t let any bad guys run around freely.

To the Batmobile!

advertisement

Batman Introduction

Batman is a fighter that uses his gadgets as combo extensions. His grounded side attack is notorious for being a great combo tool as well as just being a great projectile overall. His potential lies in the player’s knowledge of his kit as well as being able to adapt on the spot and freestyle some combos with your partner.

Batman Move List and Passive

Batman’s passive is called Ninja Training 1. While invisible, Batman’s attacks apple a stack of weakened debuff. He also gains a fast movement buff. Enemies will not appear invisible to Batman and his allies when they have an invisibility buff. Batman can dodge upward of diagonally upward from the ground.

The Control Scheme used here is Legacy, which is the control scheme we recommend if you’re coming from Smash Bros. Depending on the control scheme, the move list changes minutely. If you’re using Standard Controls, the grounded neutral attack and grounded side attack are switched.

Move Ground Air
Neutral Attack Bat-Combo
A combo of punches ending in an uppercut.
Aerial Batarang
Charge and throw a Batarang item. It can be aimed during flight, and will return shortly. Cooldown apples. Cooldown is reduced if Batarang returns.
Side Attack Batarang
Charge and throw a Batarang item. It can be aimed during flight, and will return shortly. Cooldown apples. Cooldown is reduced if Batarang returns.
Bat-Strike
Charge a forward punch. Input again to combo into a jab that will rush forward until hitting an enemy.
Up Attack Clear the Air
Charge an overhead swing.
Flying Uppercut
Charge an upward jab. Input again to combo into another swipe.
Down Attack Bat-Slide
Charge a slide attack. Charging extends the distance of the slide. Input again to combo into a forward kick.
Bat-Kick
A downward flip kick.
Neutral Special Bat-Bomb
Equip a Bat-Bomb. Hit an enemy with an attack afterward to attach the Bat-bomb. The bomb will detonate shortly, and launch the victim upward. Throwing a Batarang while the bomb is equipped will attach the bomb. Cooldown applies if the Batarang does not return the bomb
Same as ground.
Side Special Bat-Grapple
Batman will aim and then fire his grappling hook gun, attaching it to fighters of the environment. The grapple will pull him to its destination and he will hit enemies along the way.
Same as ground.
Up Special Rising Bat
Batman can charge an uppercut that launches him into the air
Rapid Rising Bat
Similar to ground without charge.
Down Special Smoke Bomb
Batman detonates a smoke bomb, enveloping him and nearby fighters in smoke. Batman and allies in smoke are given an invisibility buff, and dodge meter is returned faster. Allies also receive a brief invulnerability buff. Enemies are dealt a slow debuff. Cooldown applies.
Crashing Justice
Batman kicks down and rockets to the ground, controlling his direction as he goes.

advertisement

Advanced Tips

  • Batman has fantastic combo flexibility with Down Attack, Side Attack, and Air Side Attack all having multiple hits if you continue to press the button. Air Down Attack will also pop opponents up off the ground so you can continue to hit them.
  • Try to end your combos with a grounded Up Attack, as this will apply Weakened, an important debuff.

  • While Batman doesn’t have the best KO moves, he can still score some kills fairly easily with his charged Up Special (around 115% on Shaggy), and his Air Down Normal is a great spike.
  • Think like Batman! While it’s tempting to just play him as a combo monster, his Batarang, Bat-Bomb, and Smoke Bomb are all useful for debuffing foes with Weakened, allowing your teammates to KO at lower percentages.
  • Launch your Batarang and Bat-Grapple from inside the Smoke Bomb cloud to catch opponents that are unaware of your location. These moves are far too slow-moving and telegraphed to be effective without some subterfuge.

  • Make sure to throw down your Smoke Bomb in an area with high foot traffic so you can take advantage of Invisibility and the various debuffs you can apply, like Slow and Weakened.
  • Batman has unique movement options, such as being able to dodge upward from the ground, and the Glide ability, if you hold jump while falling. Use these to attack from unexpected directions or to keep yourself out of trouble!
  • While Batman can play well with support teammates like Velma or Steven Universe, he excels when paired with someone who can deliver a knockout punch at lower percentages. Build up damage from your combos and let your friends finish them off! Batman’s not in it for the glory!

Best Perks

As a general rule, when selecting perks for Batman, extra damage from combos is what you want, and anything that helps with dodges and movement since you’ll often be targeted by the enemy team if you’re too effective.

advertisement

  • Bouncerang (Signature Perk)
    • You should always be trying to apply Weakened, so adding extra stacks to the Batarang is the way to go!
  • Up, Up, and A-Slay
    • Increases damage with attacks that knock enemies upward. Batman’s best combo finisher is often his grounded Up Attack, as it also applies weakened, so this synergizes well with what he wants to do.
  • Hit ‘Em While They’re Down
    • Increases damage to debuffed enemies. If you’re using your Batarang, Smoke Bomb, and grounded Up Attack, your enemies will often have Weakened applied. Use this to squeeze more damage out of your combos!
  • Slippery When Feint
    • Increases dodge distance when dodging out of an attack hit cancel. You’ll often be playing in traffic as Batman, and you’ll be very annoying to whomever you’re hitting. This lets you escape a counterattack more easily!
  • Triple Jump
    • Maneuverability is of paramount importance to Batman’s gameplan, and this is an important perk to give him more options.

In This Wiki Guide

MultiVersus

MultiVersus

MultiVersus is a brand-new, free-to-play platform fighter that lets you team up with or against your friends using some of the world’s most iconic characters including Batman, Shaggy, Superman, Bugs Bunny & more.


This page was created programmatically, to read the article in its original location you can go to the link bellow:
https://www.ign.com/wikis/multiversus/Batman
and if you want to remove this article from our site please contact us

Leave a Reply

You have to agree to the comment policy.

1 × 5 =