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Current gaming consoles, which utilize real-time graphics, ray tracing, and interface technology, are fostering new breakthroughs in real-time processing.
Numerous significant applications exist in the realm of real-time processing, encompassing financial transactions, system maintenance, public safety, and robotics. Nevertheless, a great number of today’s sophisticated applications owe their functionality to an enjoyable pastime: Gaming.
“In gaming, real-time functionality is crucial; it is the foundation of all we build,” mentioned Teiji Yutaka, a distinguished fellow at Sony Interactive Entertainment and the architect of the PlayStation. Technology initially devised for gaming is being adapted for other sectors, he elaborated in a recent interview released by Sony. “For instance, in virtual production, the camera must align with the displayed background in real time, which directly uses the real-time gaming technology honed in gaming,” he stated. “Incorporating realistic effects such as real-time ray tracing into other fields can foster even greater advancements.”
Recently, the integration of simulation and artificial intelligence has been progressing within gaming environments — which holds great potential for business applications. “Simulation depends on computational power to derive conclusions through deduction, while AI employs induction, leveraging knowledge and data from the past for outcome prediction,” stated Yutaka. “By merging these methodologies, we can forge a new path: advancing calculations partially and utilizing AI’s inductive reasoning to arrive at final determinations.”
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Gaming and real time are intertwined
Computer gaming, as we recognize it today, transitioned into the real-time domain as Yutaka and his team incorporated more graphics processing into chips. Presently, these gaming systems utilize real-time graphics, real-time ray tracing, and interface technology. “Games are fundamentally content that generates scenes and behaviors in real-time,” Yutaka clarified. “With the progress of computational power, from the original PlayStation through to PlayStation 5 and beyond, the increasing processing capability permits more elaborate simulations, drawing us nearer to true realism.”
In real-time ray tracing, a “ray” signifies a beam of light, he continued. “By analyzing the light source and object properties, we create 3D graphics on a display. Traditionally, textures on polygons were processed separately to ascertain colors. In ray tracing, countless rays are replicated by following them from the light source, calculating how light reflects, and determining its path to the observer’s eye.”
Looking ahead, “if computational power escalates by tens of thousands of times from present levels, real-time 3D graphics could reach visual representations indistinguishable from reality to the human observer,” he predicted.
AI will also contribute to this real-time authenticity. Image degradation is a challenge, and AI might provide solutions, Yutaka noted. “For example, when the count of rays is limited, images can show noise akin to photographs captured in insufficient light. AI-driven denoising strategies have been created to tackle this issue.”
Naturally, similar to all forms of technology, emulating human characteristics remains a challenge. “Precisely rendering individual strands of hair, subtle movements, and intricate facial expressions still necessitates enhancement,” he remarked. “Given that humans play an essential role in games, even minor artificialness can trigger the uncanny valley effect, resulting in discomfort and detracting from the experience. Attaining realistic human representation and facilitating natural control are among the foremost challenges we encounter today.”
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