“Nvidia’s RTX 5090 Outpaces the 4090 by Double: Here’s What You Need to Know!”


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Nvidia has presented some quite audacious performance assertions for its latest GeForce RTX 5090 and additional models introduced at CES this week. Chief among these is the claim that the new models are twice as efficient as earlier ones, including the GeForce RTX 4090. That’s astonishing if accurate, as typically we observe performance increases between generations of only 10% to 30%, with new models generally matching the performance of the preceding generation’s superior model. Nonetheless, there is a significant caveat associated with these assertions.

Comparative Performance Claims: Nvidia RTX 5090 vs RTX 4090

Since its initial launch in 2018, the RTX series has increasingly integrated AI technologies, upscaling, and even the generation of whole artificial frames to enhance frame rates. Strip away this technical sorcery, and what remains is fundamental rasterization, which is the conventional means of creating the frames and environments we observe in video games, and all games utilize some form of it. Introduce Nvidia’s DLSS into the equation, and instantly games that support it can experience significant boosts in frame rates. The drawback? Not every game is compatible with DLSS.

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Will Nvidia’s New DLSS 4 Technology Result in Even Higher Frame Rates?

Nvidia has unveiled its latest DLSS Multi Frame Generation at CES, and in contrast to generating individual frames as previously, now up to three can be added for each traditionally rendered frame, boosting performance by up to eight times compared to rasterization alone, as claimed by Nvidia. To achieve this increase in performance, which forms the basis for their twice-as-fast assertions, all the latest features must be activated. With the introduction of a new DLSS transformer model and other enhancements to the RTX 5090 and additional Blackwell architecture models, the new variants are ideally positioned to utilize these newfound or improved features.

This is the origin of Nvidia’s claims regarding enhanced performance. However, returning to conventional rasterization in games, these still constitute the vast majority available, both new and old. Therefore, playing games that do not support Nvidia’s DLSS technology means depending on the fundamental rasterization capabilities, which yield considerably smaller gains relative to the previous generation. According to Nvidia’s own charts, the performance increase for the RTX 5090 compared to the RTX 4090 appears to be around 20% to 40%—still commendable, but evidently nowhere near 100%, or twice as rapid.

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In summary? Anticipate benchmark outcomes when the RTX 5090 is launched later this month. By that time, we’ll ascertain its average speed across a diverse array of games and not solely those that incorporate Nvidia’s DLSS features. The determination is also pending on what the visual fidelity will be while employing its innovative methods like Multi Frame Generation. Adding frames in this manner can yield substantial advantages in titles that struggle with high frame rates, such as Microsoft Flight Simulator; however, many remain skeptical about the technology.

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The counterpoint is that Nvidia’s ecosystem is expanding and hasn’t accomplished what some predicted at the outset, failing to achieve significant traction. Since 2018, over 700 titles currently embrace Nvidia RTX functionalities, such as ray tracing and DLSS, and over 40% of all Steam users in its Hardware Survey utilize desktop Nvidia RTX capable graphics cards alone, not accounting for laptop market presence. The Nvidia RTX 5090 may be unattainable for many, yet the RTX 4090 possesses a 1% market share, which is noteworthy, and Nvidia accounts for over 75% of all graphics cards used on Steam. Regardless of personal opinion, Nvidia’s RTX features are here to stay.


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