“The beauty of open-world games is in the exploration,” so Ghost of Yotei devs are aiming to resolve Ghost of Tsushima’s repetition drawback

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Sucker Punch Productions is aiming to make Ghost of Yotei really feel much less repetitive than Ghost of Tsushima as a result of the crew does not need to “make the players do the same things over and over again.”

Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they continue to be keen on Ghost of Tsushima. That mentioned, sure issues may’ve been achieved higher. It’s a very good factor, then, that the crew has Ghost of Yotei to use some learnings to.


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