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Cyberpunk 2077 is without doubt one of the few AAA video games to run natively on Macs, and plenty of avid gamers have anticipated its arrival. More than 4 years after it first dropped on PCs and consoles, the sport lastly arrived on macOS, alongside the discharge of patch 2.3. To gauge how the sport will carry out on the restricted variety of Mac and MacE book variants out there in the marketplace, ComputerBase has launched a name to the neighborhood to benchmark the sport. This is the third time that it has completed this for Cyberpunk 2077, with the primary neighborhood benchmark run accomplished in 2022 with patch 1.5.
The editors at ComputerBase requested the neighborhood to run three benchmarks — Medium Preset, Ultra Preset, and Ray Tracing Medium Preset — below two resolutions: 1920 x 1200 and 2560 x 1600. Upscaling should be enabled, with MetalFX set to Balanced when ray tracing is disabled, and to Performance when the function is activated. Furthermore, the consumer working the benchmark should set the next choices: VSync (Off), Maximum FPS (Off), and Windowed Mode (Full Screen).
So, these are the typical outcomes that ComputerBase’s neighborhood has submitted to this point:
|
FPS benchmarks |
1920×1200, Medium Preset, MetalFX Balanced |
1920×1200, Ultra Preset, MetalFX Balanced |
1920×1200, Ray Tracing: Medium, MetalFX Performance |
2500×1600, Medium Preset, MetalFX Balanced |
2500×1600, Ultra Preset, MetalFX Balanced |
2500×1600, Ray Tracing: Medium, MetalFX Performance |
|---|---|---|---|---|---|---|
|
M4 Max (14 CPU + 32 GPU), 36GB – MBP14 |
132.35 |
96.69 |
70.65 |
91.70 |
63.23 |
47.51 |
|
M3 Max (14 CPU + 30 GPU), 36GB – MBP16 |
105.08 |
78.27 |
56.81 |
74.28 |
50.68 |
37.74 |
|
M4 Pro (14 CPU + 20 GPU), 48GB – Mac mini |
102.18 |
67.24 |
49.70 |
63.21 |
42.87 |
32.77 |
|
M4 Pro (14 CPU + 20 GPU), 24GB – MBP16 |
95.81 |
67.18 |
49.91 |
63.24 |
42.79 |
32.76 |
|
M4 Pro (12 CPU + 16 GPU), 24GB – MBP |
86.06 |
59.72 |
44.85 |
56.29 |
37.55 |
28.84 |
|
M4 Pro (11 CPU + 16 GPU), 24GB – MBP14 |
85.73 |
59.52 |
44.37 |
55.73 |
37.29 |
28.73 |
|
M1 Max (10 CPU + 32 GPU), 32GB – MBP |
84.20 |
74.19 |
– |
56.37 |
34.43 |
– |
|
M1 Max (10 CPU + 32 GPU), 32GB – MBP14 |
71.49 |
61.74 |
– |
48.38 |
32.84 |
– |
|
M1 Max (10 CPU + 32 GPU), 32GB – MBP14 |
– |
52.93 |
– |
– |
– |
– |
|
M3 Pro (12 CPU + 18 GPU), 18GB – MBP14 |
66.98 |
47.81 |
35.73 |
44.43 |
30.64 |
22.98 |
|
M2 Pro (10 CPU + 16 GPU), 16GB – Mac mini |
62.35 |
45.48 |
– |
40.76 |
28.75 |
– |
|
M3 Pro (11 CPU + 14 GPU), 18GB – MBP14 |
61.04 |
42.68 |
31.60 |
39.74 |
26.83 |
20.03 |
|
M4 (10 CPU + 10 GPU), 16GB – MBP |
50.50 |
34.39 |
– |
32.98 |
– |
– |
|
M1 Pro (10 CPU + 16 GPU), 32GB – MBP |
48.51 |
33.59 |
– |
31.92 |
20.73 |
– |
|
M1 Pro (10 CPU + 16 GPU), 32GB – MBP14 |
45.20 |
32.10 |
– |
30.10 |
20.20 |
– |
|
M1 Pro (8 CPU + 14 GPU), 16GB – MBP14 |
44.82 |
31.36 |
– |
29.30 |
19.40 |
– |
|
M3 (8 CPU + 10 GPU), 16GB – MBP14 |
42.50 |
29.60 |
21.60 |
27.90 |
18.50 |
13.60 |
|
M4 (10 CPU + 8 GPU), 16GB – MBA13 |
33.68 |
23.40 |
17.04 |
21.44 |
14.92 |
– |
|
M3 (8 CPU + 8 GPU), 8GB – MBA13 |
31.94 |
20.55 |
– |
15.98 |
11.59 |
– |
|
M2 (8 CPU + 10 GPU), 24GB – MBA13 |
31.13 |
22.03 |
– |
17.45 |
12.28 |
– |
|
M2 (8 CPU + 10 GPU), 16GB – MBA13 |
25.36 |
17.77 |
– |
15.46 |
11.10 |
– |
|
M1 (8 CPU + 8 GPU), 8GB – Mac mini |
25.16 |
– |
– |
– |
– |
– |
The majority of the examined units run Cyberpunk 2077 (Phantom Liberty) at a barely usable 24 FPS, even these that don’t hit the minimal 16GB of reminiscence required to run the sport. However, once you begin cranking up the picture high quality and backbone, efficiency drops off precipitously for a number of fashions. Nevertheless, these numbers align with the benchmarks a creator ran quickly after the sport’s launch on macOS.
Aside from this, we count on these numbers to enhance as CD Projekt Red will get extra suggestions from avid gamers working their title on Apple computer systems. This would allow them to optimize Cyberpunk 2077 for Apple {hardware}, lastly unlocking the uncooked horsepower hidden inside Apple silicon chips. However, though the sport runs on Apple M chips, they’re nonetheless not supported on iPadOS units that run the identical {hardware} with 16GB of reminiscence. Hopefully, each events will change their thoughts sooner or later and permit us to play AAA video games on our iPads. Well, one can dream.
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