‘Touch grass, learn a ebook, throw a ball, get tackled infrequently’: Epic Games artwork director and OG System Shock 2 artist says the best-looking videogames are designed by individuals who do not simply take a look at videogames

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Nate Wells on the Art Direction of System Shock 2 | Deep Dive – YouTube
Nate Wells on the Art Direction of System Shock 2 | Deep Dive - YouTube


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Nate Wells, Epic Games artwork director and former artist on Looking Glass Studios classics like Thief: The Dark Project and System Shock 2, stated in this week’s episode of the Nightdive Studios Deep Dive podcast that the ecosystem of video games artists the place he began his profession is extinct. In its place is a panorama of artists who’re extra expert than ever—however it’s a panorama the place it is more durable than ever to face out.

“Young artists who are either new to the business or trying to get into the business ask me questions like, ‘How did you get into it?'” Wells stated within the interview. “And my answer is ‘The way I got in does not exist anymore.'”

(Image credit score: Square Enix)

Wells stated he—a self-taught artist—entered the video games business in an period when profession paths hadn’t been formalized. Because the expectations and trajectories for video games growth professions had been nonetheless being charted, artists who entered the business had been drawing on a wider vary of educational {and professional} backgrounds, and their histories flavored the aesthetics they created.


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