A veteran Final Fantasy programmer hates how indie video games intentionally recreate PS1 visible bugs he made ‘many futile efforts’ to repair: ‘I simply don’t get what’s so attention-grabbing about making an attempt to duplicate that’

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First reported by Automaton, veteran programmer Koji Sugimoto (Chrono Trigger, Xenogears, Final Fantasy 10) criticized fashionable video games’ emulation of retro visible glitches, particularly the affine texture warping of the unique PlayStation, a frequent characteristic of lo-fi, throwback indie video games.

On August 5, Sugimoto responded to a tweet from Unity Japan a few new software within the engine to let devs extra simply emulate the PS1’s texture warping impact, a limitation of the {hardware} that meant flat textures would warp and jitter when seen from something aside from a direct perpendicular angle.




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