Recreation over for money-based on-line gaming? Industry in shock over proposed ban

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The Union Cabinet has cleared the Promotion & Regulation of Online Gaming Bill, 2025, setting the stage for what could possibly be probably the most sweeping crackdown but on India’s booming on-line gaming sector.

If the invoice is handed in Parliament, it’s going to outlaw all money-based on-line video games (no matter whether or not they contain talent or likelihood), ban ads selling such platforms, and bar banks and monetary establishments from processing associated transactions. Anyone providing such video games may withstand three years in jail and fines, in keeping with the draft.

Market leaders like Dream11, Games24x7, Winzo, GamesKraft, 99Games, KheloFantasy, and My11Circle are actually gazing an existential disaster. India’s on-line gaming market is at the moment valued at $3.7 billion and was projected to greater than double to $9.1 billion by 2029. But almost 86% of in the present day’s income comes from real-money codecs. Wipe that out, and the monetary lifeline of the business disappears in a single day.

The All India Gaming Federation (AIGF) has written to Union Home Minister Amit Shah, searching for pressing intervention on the proposed Online Gaming Bill, warning {that a} blanket prohibition may inflict extreme harm on the sector.

In its communication, the federation careworn the necessity for “progressive regulation” relatively than outright prohibition, highlighting the potential fallout for thousands and thousands of gamers and the broader business. According to the AIGF, passing the invoice in its present type may push crores of professional avid gamers towards unlawful playing networks and unregulated operators.

“The bill, if enacted, will cause serious harm and drive players into the hands of fly-by-night operators,” the federation mentioned, cautioning {that a} blanket ban would strike a “death knell” for a professional, job-creating business.

While business insiders declined to remark formally, they mentioned that it’s going to do extra hurt than good, wiping out lakhs of jobs, drive customers to unlawful playing and even damage financial development.

WHAT THE BILL SAYS

According to authorities sources, the draft laws leaves little room for ambiguity. It proposes a blanket ban on all real-money gaming transactions, no matter whether or not the underlying recreation entails talent or likelihood, which is an important departure from earlier regulatory interpretations.

Banks and cost gateways might be prohibited from processing any funds linked to those platforms, successfully chopping off the monetary artery that sustains the enterprise. Advertising such video games will even be unlawful.

Players will nonetheless be capable to entry free-to-play or subscription-based video games, the place customers pay a set price however can not wager throughout gameplay. However, something involving cash stakes might be prohibited as soon as the regulation comes into impact.

“The Online Gaming Bill introduces a comprehensive framework to regulate real-money gaming platforms, prohibit online betting, and penalize violations. It focuses on licensing, player safeguards, and responsible gaming,” says Ranjeet Mahtani, Partner at Dhruva Advisors. “However, it does not address taxation, particularly GST, where disputes on rate and valuation remain pending before the Supreme Court.”

FROM REGULATION TO WIPEOUT

The present transfer caps a collection of presidency interventions in recent times. A 28% Goods and Services Tax on gaming revenues got here into impact in October 2023, adopted by a 30% tax on web winnings from FY 2024-25.

The Bharatiya Nyaya Sanhita, amended in December 2023, criminalised unauthorised betting with penalties of as much as seven years in jail.
Authorities have blocked over 1,400 unlawful betting and playing websites since 2022.

This invoice, nevertheless, indicators a decisive shift from tax-and-regulate to prohibit-and-enforce. For gaming corporations that constructed their fortunes on real-money codecs, the writing on the wall appears to be fairly clear.

JOBS, THOUSANDS OF CRORES AT STAKE

An business insider instructed IndiaAt this time.in that the federal government’s strategy is “misguided” and will find yourself doing extra hurt than good. “A blanket ban will not protect Indians, it will harm them. It will kill jobs, drive users to illegal gambling, and violate the Constitution,” the individual mentioned, warning that prohibition would solely strengthen unlawful offshore operators, which they described as “one of the biggest national security threats to the country today.”

The authorized angle is central to the business’s pushback. For over 70 years, the Supreme Court and numerous High Courts have repeatedly dominated that skill-based video games don’t quantity to playing. “Article 19(1)(g) guarantees the right to carry on trade and business, and a blanket ban would violate this fundamental right. Courts have also held that such bans breach Articles 14 and 19(1)(a),” the insider added.

Beyond constitutionality, the social and financial fallout could possibly be extreme. With over 45 crore Indians enjoying on-line video games, many responsibly partaking in skill-based codecs, the insider warned that driving them to unlawful operators may expose crores of customers to fraud, habit dangers, and nil client safety.

“Just the GST loss from offshore gambling operators is conservatively above $4 billion—that’s more than the entire revenue of the legitimate Indian industry,” the supply mentioned.

The financial price doesn’t cease there. The sector, at the moment valued at $25 billion, generates $3.5 billion in income and contributes over Rs 25,000 crore yearly in taxes. It helps a minimum of one lakh direct and oblique jobs throughout engineering, animation, recreation design, and content material creation.

“This industry was growing at nearly 20% CAGR and was projected to double by 2028. A ban will wipe that out overnight,” the supply added.

The uncertainty may additionally chill funding. Between January 2021 and June 2022, the sector attracted greater than $2 billion in overseas direct funding. “If policy unpredictability continues, global investors will simply pull out, jeopardising India’s entire digital economy story,” the insider famous.

According to the insider, banning real-money codecs would cripple innovation and weaken India’s management within the international digital area. “Instead of protecting consumers, this will hand the entire market to illegal offshore gambling operators. We will lose tax revenue, user safety, and digital sovereignty in one stroke,” they warned.

The business’s message appears to be clear: prohibition will not be the reply. “What India needs is regulation, not a ban. A smart, progressive framework that distinguishes games of skill from chance, ensures user safety and grievance redressal, and secures tax revenue—while allowing innovation to thrive. That is the only way forward,” the insider careworn.

– Ends

Published By:

Koustav Das

Published On:

Aug 20, 2025


This web page was created programmatically, to learn the article in its unique location you possibly can go to the hyperlink bellow:
https://www.indiatoday.in/business/story/game-over-for-online-gaming-firms-industry-in-shock-over-proposed-blanket-ban-2773881-2025-08-20
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