Online Gaming Bill handed in Rajya Sabha by voice vote amid Oppn ruckus | Newest Information India

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The Rajya Sabha on Thursday handed the Promotion and Regulation of Online Gaming Bill amid protests by opposition leaders within the House. Despite the uproar, the laws was cleared by means of a voice vote.

Rajya Sabha passed online gaming bill on Thursday amid opposition's uproar. (Sansad TV/ANI)
Rajya Sabha handed on-line gaming invoice on Thursday amid opposition’s uproar. (Sansad TV/ANI)

Deputy chairman Harivansh introduced the approval of the laws within the Upper House and subsequently adjourned proceedings for ten minutes.

The invoice, piloted by electronics and data know-how minister Ashwini Vaishnaw, goals to ban all types of on-line cash video games whereas selling eSports and on-line social gaming.

The Rajya Sabha cleared the laws after rejecting amendments proposed by Opposition members.

The Lok Sabha had handed the invoice a day earlier.

The Online Gaming Bill, additionally prohibits ads of on-line cash video games and bars banks and monetary establishments from facilitating or transferring funds for such actions.

Online cash video games, outlined as these performed by depositing cash with the expectation of profitable financial or different rewards, will likely be introduced below the proposed ban.

As the invoice stands clear from each homes, this makes the providing or facilitation of on-line cash gaming punishable with imprisonment of as much as three years and/or a advantageous of as much as 1 crore.

During the talk, Vaishnaw advised MPs, “People lose their life’s savings in online money gaming.”

Also Read | Online Gaming Bill 2025 handed: Which Indian apps are prone to be impacted after Rajya Sabha nod?

Ashwini Vaishnaw mentioned, “Our purpose of this bill and this exercise has been ongoing for almost three plus years, where we have deeply engaged with industry to see how the harmful impact can be prevented, contained and reduced.”

Speaking to ANI, Vaishnaw defined that the Bill’s goal is to “promote and encourage the good parts,” with a deal with making India a hub for sport growth by means of establishments just like the Indian Institute of Creative Technologies (IICT), the place gaming has been recognized as a key vertical.

The minister additionally highlighted that a number of platforms have been misused for cash laundering, terror financing, and whilst messaging channels by terrorist organisations.

Popular gaming platforms prone to be affected below the brand new regulation embrace Dream11, Mobile Premier League (MPL), Howzat, SG11 Fantasy, WinZO, and PokerBaazi.


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