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People who’ve autistic-like traits, however who fall in need of a scientific prognosis, are prone to problematic gaming, in accordance with a brand new Charles Darwin University (CDU) examine exploring what elements can result in gaming issues.
The examine, “A mediation analysis of Autistic-like traits and gaming motivations on problem gaming symptoms: Are the effects of social and escape motives the same?” was printed within the journal Addictive Behaviors Reports.
Concerns over problematic video gaming have elevated in recent times, with almost one third of the worldwide inhabitants enjoying video games.
Researchers surveyed people to know how folks use gaming as an escape, corresponding to from real-life stress, issues or detrimental feelings.
Survey individuals performed video video games for no less than one hour per week, with greater than half the respondents saying they have interaction in video video games for greater than 10 hours per week.
Co-authors and CDU Senior Lecturer in Psychology Dr. Mal Flack and Professor Kim Caudwell stated the outcomes have been helpful as a result of most present analysis centered on problematic gaming with a scientific focus, corresponding to amongst these identified with autism spectrum dysfunction.
“We found that people with autistic-like traits (ALTs) were not as strongly linked to social motives as escape motives, but that both of these motives helped explain the link between ALTs and gaming,” Professor Caudwell stated.
“The findings suggest that those with higher ALTs may engage in gaming less for social reasons and more for escape reasons, and that ALTs may be a risk factor from problem gaming.”
Professor Caudwell stated the findings do not indicate having autism spectrum dysfunction or autistic-like traits result in drawback gaming, fairly the outcomes spotlight the significance of understanding what shapes gaming habits.
“We need to ensure gaming remains a balanced activity,” Professor Caudwell stated.
“By specializing in these underlying motivations, interventions for drawback gaming could extra successfully deal with the explanations gaming turns into problematic, whereas avoiding the stigmatization of excessive gaming engagement.
“We need to make sure we are not pathologizing gaming, rather understanding that when it is problematic, motives are really important to focus on.”
Future avenues of analysis embrace increasing the survey pool to seize a wider vary of respondents and exploring different elements which may contribute to drawback gaming, corresponding to psychological well being and recreation preferences.
More data:
Jake D. Slack et al, A mediation evaluation of Autistic-like traits and gaming motivations on drawback gaming signs: Are the results of social and escape motives the identical?, Addictive Behaviors Reports (2025). DOI: 10.1016/j.abrep.2025.100625
Citation:
Gaming to socialize or escape? Research scopes out problematic gaming habits (2025, September 3)
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