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Im engaged on my sport, the place gamers are on a remoted important island the place the sport takes place, however i need the gamers to fall by way of the water every time they stand on it, like a component with CanCollide = false, i attempted utilizing a component to characterize water, however its nicer to simply use water. i attempted utilizing a swim controller however i don’t know the way they even work. is there a method to make that?
For reference when i mentioned water i meant terrain water.
Use the Humanoid SetStateEnabled and specify utilizing the Swimming enum. There’s extra element and a code instance within the documentation hyperlink:
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thanks rather a lot! unwell look proper now
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Put a neighborhood script inside starter character scripts and paste this code into it:
native character = script.Parent
native humanoid = character:WaitForYoungster("Humanoid")
humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming, false)
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unwell attempt it now, hopefully it really works
it really works! i actually didn’t knew a lot about humanoid states, i ought to look into them. anyway thanks!
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