Gaming Realms H1 Revenue Up 18% to £16M, EBITDA Grows 30%

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Gaming Realms (PSDMF) reported robust H1 2025 outcomes with whole income rising 18% to £16.0m and Adjusted EBITDA growing 30% to £7.5m. The firm’s worldwide enlargement technique confirmed success, with licensing revenues up 22% to £14.1m regardless of UK market challenges.

The firm confronted headwinds in UK content material licensing, which declined 13% because of new staking restrict rules. However, post-period efficiency confirmed enchancment, with the decline moderating to 9% in August. International markets, notably the US, demonstrated sturdy development with ex-UK content material licensing income up 18%.

Gaming Realms expanded its world footprint by launching in Brazil and British Columbia, bringing its whole regulated markets to 22. The firm launched 6 new Slingo video games and partnered with 19 new operators globally. Management stays assured in sustaining development trajectory by means of continued worldwide enlargement and new recreation releases.

Gaming Realms (PSDMF) ha comunicato risultati solidi per il primo semestre 2025: i ricavi totali sono cresciuti del 18% a £16,0m e l’EBITDA rettificato è salito del 30% a £7,5m. La strategia di espansione internazionale ha funzionato, con i ricavi da licenze in aumento del 22% a £14,1m nonostante le difficoltà del mercato UK.

Nel Regno Unito si sono registrati ostacoli nel licensing dei contenuti, diminuito del 13% a causa delle nuove limitazioni sulle puntate. Dopo la chiusura del periodo i segnali sono migliorati, con il calo che si è ridotto al 9% in agosto. I mercati internazionali, in particolare gli USA, hanno mostrato una crescita robusta: i ricavi da licensing al netto del Regno Unito sono aumentati del 18%.

Gaming Realms ha ampliato la propria presenza lanciando attività in Brasile e nella Columbia Britannica, portando a 22 il numero totale di mercati regolamentati. La società ha pubblicato 6 nuovi giochi Slingo e ha siglato accordi con 19 nuovi operatori nel mondo. Il administration resta fiducioso di mantenere la traiettoria di crescita grazie all’ulteriore espansione internazionale e al rilascio di nuovi titoli.

Gaming Realms (PSDMF) presentó sólidos resultados del primer semestre de 2025: los ingresos totales crecieron un 18% hasta £16,0m y el EBITDA ajustado aumentó un 30% hasta £7,5m. La estrategia de expansión internacional demostró ser exitosa, con los ingresos por licencias subiendo un 22% hasta £14,1m pese a los retos del mercado del Reino Unido.

En el Reino Unido hubo vientos en contra en la concesión de licencias de contenido, que cayó un 13% debido a las nuevas limitaciones de apuestas. No obstante, tras el cierre del periodo la situación mejoró, con la caída moderándose al 9% en agosto. Los mercados internacionales, especialmente EEUU, mostraron un crecimiento sólido: los ingresos por licencias excluyendo el Reino Unido subieron un 18%.

Gaming Realms amplió su presencia world lanzando operaciones en Brasil y Columbia Británica, elevando a 22 el número whole de mercados regulados. La compañía lanzó 6 nuevos juegos Slingo y cerró acuerdos con 19 nuevos operadores a nivel mundial. La dirección se mantiene confiada en sostener la senda de crecimiento mediante la expansión internacional y el lanzamiento de nuevos títulos.

Gaming Realms (PSDMF)은 2025 회계연도 상반기에 견조한 실적을 발표했습니다. 총매출은 18% 증가한 £16.0m, 조정 EBITDA는 30% 증가한 £7.5m을 기록했습니다. 국제적 확장 전략이 성과를 내며 라이선스 수익은 22% 증가한 £14.1m을 달성했으며 영국 시장의 어려움에도 불구하고 호조를 보였습니다.

영국에서는 신규 베팅 한도 규제로 콘텐츠 라이선스가 13% 감소하는 역풍이 있었습니다. 다만 기간 종료 후 상황은 개선되어 8월에는 감소폭이 9percent로 완화되었습니다. 특히 미국 등 국제 시장에서는 영국 제외 콘텐츠 라이선스 매출이 18% 증가하는 등 강한 성장이 관찰되었습니다.

Gaming Realms는 브라질과 브리티시컬럼비아에 진출해 규제 시장 수를 22개로 늘렸습니다. 회사는 6개의 신규 Slingo 게임을 출시하고 전 세계 19개 신규 사업자와 파트너십을 체결했습니다. 경영진은 지속적인 해외 확장과 신작 출시를 통해 성장 모멘텀을 유지할 수 있다는 자신감을 유지하고 있습니다.

Gaming Realms (PSDMF) a publié de solides résultats pour le premier semestre 2025 : le chiffre d’affaires whole a augmenté de 18% à £16,0m et l’EBITDA ajusté a progressé de 30% à £7,5m. La stratégie d’enlargement internationale a porté ses fruits, les revenus de licences ayant augmenté de 22% à £14,1m malgré les difficultés du marché britannique.

Le Royaume‑Uni a constitué un impediment sur les licences de contenu, en baisse de 13% en raison des nouvelles limites de mise. Toutefois, après la période, la state of affairs s’est améliorée : le recul s’est réduit à 9% en août. Les marchés internationaux, notamment les États‑Unis, ont affiché une croissance robuste avec des revenus de licences hors Royaume‑Uni en hausse de 18%.

Gaming Realms a étendu sa présence mondiale en lançant ses activités au Brésil et en Colombie‑Britannique, portant à 22 le nombre de marchés régulés. La société a sorti 6 nouveaux jeux Slingo et signé des partenariats avec 19 nouveaux opérateurs à l’échelle mondiale. La path reste confiante dans sa capacité à maintenir la trajectoire de croissance grâce à l’enlargement internationale proceed et aux nouvelles sorties de jeux.

Gaming Realms (PSDMF) meldete starke Ergebnisse für das erste Halbjahr 2025: der Gesamtumsatz stieg um 18% auf £16,0m und das bereinigte EBITDA kletterte um 30% auf £7,5m. Die internationale Expansionsstrategie zeigte Wirkung: die Lizenzumsätze legten trotz Herausforderungen im UK-Markt um 22% auf £14,1m zu.

Im Vereinigten Königreich gab es Gegenwind beim Content-Licensing, das aufgrund neuer Einsatzbegrenzungen um 13% zurückging. Nach dem Berichtszeitraum entspannte sich die Lage jedoch, der Rückgang verringerte sich im August auf 9%. Internationale Märkte, insbesondere die USA, verzeichneten ein robustes Wachstum: die Content-Licensing-Erlöse ex UK stiegen um 18%.

Gaming Realms hat seine globale Präsenz durch Markteintritte in Brasilien und British Columbia ausgeweitet und kommt damit auf 22 regulierte Märkte. Das Unternehmen veröffentlichte 6 neue Slingo-Spiele und ging Partnerschaften mit 19 neuen Betreibern weltweit ein. Das Management bleibt zuversichtlich, die Wachstumsdynamik durch weitere internationale Expansion und neue Spielveröffentlichungen beizubehalten.

Positive


  • Adjusted EBITDA margin expanded to 47% from 43% year-over-year

  • Strong worldwide development with ex-UK content material licensing income up 18%

  • Net money elevated 28% to £19.0m from December 2024

  • Brand licensing income grew 623% to £2.4m

  • Expanded into new markets together with Brazil and British Columbia

  • Successfully launched with 19 new operator companions globally

Negative


  • UK content material licensing income declined 13% because of new staking restrict rules

  • Social gaming income decreased 7% to £1.9m

  • Negative influence from forex actions between GBP and USD affected reported income












Interim Results

18% income development, Adjusted EBITDA1 up 30% pushed by worldwide licensing enlargement

International footprint set to develop

CITY OF LONDON, GB / ACCESS Newswire / September 8, 2025 / Gaming Realms plc (AIM:GMR), the developer and licensor of cellular centered gaming content material, is happy to announce its interim outcomes for the six months to 30 June 2025 (the “Period” or “H1’25”).

Financial highlights:

H1’25

H1’24

Change

£m

£m

%

Revenue (Content licensing)

11.7

11.2

+4%

Revenue (Brand licensing)

2.4

0.3

+623%

Revenue (Social)

1.9

2.1

7%

Total income

16.0

13.6

+18%

Adjusted EBITDA

7.5

5.8

+30%

Profit earlier than tax

4.2

3.5

+19%

  • Total income elevated 18% to £16.0m in H1’25 (H1’24: £13.6m)

  • Group Adjusted EBITDA grew 30% to £7.5m (H1’24: £5.8m), representing a 47% Adjusted EBITDA margin (H1’24: 43%)

  • Total licensing revenues grew 22% to £14.1m (H1’24: £11.5m):

  • Content licensing income elevated 4% to £11.7m (H1’24: £11.2m)

    • UK content material licensing income fell 13% in H1’25 (21% in Q2’25) because of UK staking restrict modifications launched in April 2025. However, the development improved sharply in July (lowered to a 16% decline) and August (lowered to a 9% decline) as new Slingo improvements had been licensed and launched.

    • Ex-UK content material licensing income continued to carry out strongly, up 18% in H1’25 with US up 22%

  • Brand licensing income elevated 623% to £2.4m (H1’24: £0.3m), because of the completion of a major model deal in the course of the interval

  • Profit earlier than tax elevated 19% to £4.2m (H1’24: £3.5m)

  • Net money at interval find yourself 28% to £19.0m (Dec’24: £13.5m) with continued robust money technology

  • Reported income negatively affected by forex actions between GBP and USD

Operational highlights:

  • Launched content material within the regulated markets of Brazil and British Columbia, Canada

  • Granted provider license in Delaware, USA

  • Released six new distinctive Slingo video games into the market, together with Slingo Fishing Bob and Slingo Honey Crew, taking the distributed video games portfolio to 95 titles

  • Launched with 19 new companions globally:

    • In North America with the British Columbia Lottery Corporation (“BCLC”) and Hollywood Casino in West Virginia

    • In South America with BetMGM, Superbet and KTO in Brazil, and GuessPlay in Colombia

    • In Europe with GG Poker, Microgame and E-Play 24

  • Launched an additional three third-party slot video games, bringing the overall variety of third-party video games distributed to 17 (Dec’24: 14)

Post period-end:

  • Licensing income elevated 2% within the two months publish period-end in comparison with the identical interval in 2024. This is passable given the damaging impacts of forex translation and the brand new staking restrict rules within the UK which gave a decline of UK licensing income of 16% in July and 9% in August (referred to above)

  • Launched content material with Rush Street Interactive in Delaware, USA, the sixth U.S. state the place the Group distributes its content material

  • Launched Slingo content material with Bet365 in Brazil, Golden Nugget in Ontario and Betly in West Virginia

  • Released Slingo Cash Eruption in addition to three NFL franchise branded Slingo gamesin partnership with BetMGM

1 EBITDA is revenue earlier than curiosity, tax, depreciation and amortisation bills and is a non-GAAP measure. The Group makes use of EBITDA and Adjusted EBITDA to touch upon its monetary efficiency. Adjusted EBITDA is EBITDA excluding share choice and associated prices and adjusting objects, that are vital, non-recurring objects exterior the scope of the Group’s bizarre actions. See Note 4 for additional particulars.

Summary:

Gaming Realms has sustained its development by means of the primary half of 2025, executing on its technique of creating and licensing modern video games globally to market-leading manufacturers and operators, in addition to licensing our IP into adjoining markets.

Revenue for H1’25 elevated by 18% on a reported foundation, and 21% at fixed forex, pushed primarily by the Group’s worldwide licensing enterprise. Adjusted EBITDA rose 30% to £7.5m, with margins increasing to 47% (H1’24: 43%).

Content licensing from the UK (which accounted for 29% of the content material licensing whole within the interval) was negatively affected by the staking limits imposed by UK authorities and the brand new rules that got here into impact on 9 April 2025. However, The Company made improvements to our Slingo video games which have resulted in some restoration within the interval since 1 July 2025.

In the interval April – June 2025, UK content material licensing income was down 21% as new staking limits had an influence on the participant expertise of Slingo. We developed a brand new instrument inside Slingo video games to accommodate the brand new staking limits and, because the up to date video games had been accepted by the regulator and deployed, the damaging influence on our revenues moderated. In the second quarter UK licensing revenues had been down 21%, however in July revenues had been down 16% and in August had been down 9%. It is administration’s perception that this development will proceed, and the UK content material licensing revenues will attain earlier ranges by the tip of this 12 months.

Content licensing exterior the UK (which accounted for 71% of the content material licensing whole within the interval) continued to carry out strongly with income up 18%. The US (54% of the overall) has carried out notably strongly, up 26% (at fixed trade charges).

The Group strengthened its regulated market presence with launches in Brazil and with the lottery in British Columbia, Canada. This takes the overall variety of regulated markets the place the Group distributes content material to 22.

During the interval, we additionally launched with 19 new operator companions and launched six new Slingo titles, together with premium video games Slingo Fishing Bob and Slingo Honey Crew, alongside three further third-party slot video games.

Outlook for FY25:

Trading within the first half of 2025 was in step with expectations, and the Board stays assured that the Group will preserve this optimistic trajectory by means of the rest of the 12 months.

Looking forward, the Group is effectively positioned to construct on its momentum and ship additional development throughout each new and current markets.

Our strategic focus for the rest of the 12 months is to proceed to broaden our worldwide footprint by means of entry into further regulated markets, whereas deepening our presence with current companions to seize additional development alternatives.

Since the interval finish, we have now launched our Slingo content material in Delaware – the sixth U.S. regulated iGaming state through which the Group’s content material is now stay with Rush Street Interactive. Further launches are anticipated within the regulated markets of the Philippines, South Africa, Switzerland and Greece within the close to time period.

These market expansions might be underpinned by:

  • The launch of premium Slingo titles within the second half of 2025, together with Slingo Gold Fish and Slingo Slinguini;

  • Creation of latest slots crew for diversification of content material portfolio

  • The continued development of our third-party video games pipeline and distribution.

Commenting on the primary half efficiency, Mark Segal, Chief Executive Officer, mentioned:

“The Group has delivered a strong first half, with revenue increasing 18% and Adjusted EBITDA up 30%, reflecting the success of our strategy to expand internationally through licensing. Our entry into newly regulated markets, including Brazil, British Columbia and Delaware, underlines the global demand for our content and the strength of our operator partnerships. With further launches scheduled in additional regulated jurisdictions and a robust pipeline of new Slingo and third-party titles, we remain well positioned to deliver continued growth and enhance shareholder value in the second half of the year and beyond.”

An analyst briefing might be held just about at 9.30am as we speak. To attend, please contact Yellow Jersey at [email protected].

Enquiries

Gaming Realms plc

Michael Buckley, Executive Chairman

Mark Segal, CEO

Geoff Green, CFO

0845 123 3773

Peel Hunt LLP – NOMAD and Joint Broker

George Sellar

Andrew Clark

020 7418 8900

Investec Bank plc – Joint Broker

James Hopton

Lydia Zychowska

020 7597 4000

Yellow Jersey

Charles Goodwin

Annabelle Wills

07747 788 221

About Gaming Realms

Gaming Realms creates and licenses modern video games for cellular, with operations within the U.Okay., U.S., Canada and Malta. Through its distinctive IP and types, Gaming Realms is bringing collectively media, leisure and gaming property in new recreation codecs. As the creator of quite a lot of SlingoTM, bingo, slots and different video games, we use our proprietary information platform to construct and have interaction world audiences. The Gaming Realms administration crew contains achieved entrepreneurs and skilled executives from a variety of main gaming and media firms.

Please discuss with the hooked up PDF doc to view the complete announcement:
http://www.rns-pdf.londonstockexchange.com/rns/3105Y_1-2025-9-7.pdf

This data is offered by RNS, the information service of the London Stock Exchange. RNS is accepted by the Financial Conduct Authority to behave as a Primary Information Provider within the United Kingdom. Terms and situations regarding the use and distribution of this data could apply. For additional data, please contact [email protected] or go to www.rns.com.

SOURCE: Gaming Realms PLC

View the unique press release on ACCESS Newswire









FAQ



What had been Gaming Realms’ (PSDMF) key monetary outcomes for H1 2025?


Gaming Realms reported whole income of £16.0m (up 18%), Adjusted EBITDA of £7.5m (up 30%), and revenue earlier than tax of £4.2m (up 19%) in comparison with H1 2024.


How did the UK staking restrict modifications have an effect on Gaming Realms’ efficiency in 2025?


The UK staking limits applied in April 2025 brought about a 13% decline in UK content material licensing income throughout H1’25, however the influence improved to a 9% decline by August after implementing new Slingo improvements.


How many new markets and companions did Gaming Realms develop to in H1 2025?


Gaming Realms launched in 2 new regulated markets (Brazil and British Columbia) and partnered with 19 new operators globally, bringing their whole regulated markets to 22.


What is Gaming Realms’ worldwide development technique for the rest of 2025?


The firm plans to launch in 4 new regulated markets (Philippines, South Africa, Switzerland, and Greece) whereas releasing new premium Slingo titles and increasing their third-party video games pipeline.


How a lot did Gaming Realms’ model licensing income develop in H1 2025?


Brand licensing income elevated by 623% to £2.4m in comparison with £0.3m in H1 2024, pushed by the completion of a major model deal.







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