Phantom Blade Zero bosses would possibly usually have “Soulslike elements,” however on tougher difficulties, their AI borrows from combating video games: “He will analyze the situation”

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Phantom Blade Zero director Qiwei Liang has been fairly insistent that his upcoming fantasy motion sport is not a Soulslike, even should you will not perceive what you are taking a look at till you play it for your self. And to actually distance the sport from a style Liang mentioned there are “too many” of, the lead dev just lately broke down how some bosses really borrow from combating video games as a substitute.

Speaking to the latest concern of PC Gamer Magazine, Liang spoke about how one boss specifically, referred to as Huangxing, adjustments within the sport’s tougher ‘Hellwalker’ issue mode. “In normal difficulty, he has some of the Soulslike elements to him: he has fixed combos, and if you fight him enough times you’ll figure out his combos.” Sounds just like the traditional souls system of ‘die, die, die, study, win.’


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