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Through our upkeep replace on September 24, 2025, we made the next modifications.
New Features
・Custom Match: Added the next options to Observer Mode (Steam model)
└Ability to change from the spectator display screen to Observer Mode if all teammates are eradicated
└Ability to show the well being of the opponent you broken throughout the digital camera view
└Ability to return the Free Camera to its unique place
*Keyboard: R key
*Controller: Down button on the D-Pad
・The following phases have been added to Custom Match:
└U.S.J
└U.S.J. Ver. 02
└U.A. Island
・Unified character and Quirk Skill Sets to “Battle Style”
Example: Izuku Midoriya
Default: Izuku Midoriya Battle Style: Original
Quirk Skill Set: Izuku Midoriya Battle Style: Full Bullet
・Added ranks 31-60 to Special Licenses
・Added a function that enables gamers to additionally receive a My Banner background when buying sure Battle Styles from Rolls.
*The affected Battle Styles are new for S13 and later.
System Adjustments
・Ability Cards will now activate throughout the next actions:
└Rescuing/Threatening Citizens
└Using a Revive Card
└Using an Item
・If a downed ally’s HP reaches 0 whereas being revived, and that ally is revived, the participant who carried out the revive motion shall be counted as having revived the ally and factors shall be awarded accordingly.
・Players will start the battle with an Item Bag (Small) already of their possession.
*Item Bag (Small) shall be faraway from the sphere.
・Adjusted the Safe Area contraction sample within the following phases:
└Chaos City
└U.S.J. Ver. 03
・Previously, character orientation couldn’t be adjusted whereas falling after utilizing a transfer, however this has been modified to permit for adjusting character orientation based mostly on motion enter.
・Changed the UI design throughout battle
└Will now show present rank within the higher left nook of the display screen throughout ranked matches.
└Will now show the present part beneath the minimap.
└Changed the colour of injury dealt to a downed opponent.
└Added results and vibrations to ally icons and standing bars when an ally takes harm.
└Will now show the time remaining till a Ok.O.’d ally can depart the match on their icon.
・Adjusted the digital camera to zoom out barely whereas climbing partitions.
・Changed the demotion ranks firstly of the season as follows:
└Beginner Rank I → Beginner Rank I
└Beginner Rank II → Beginner Rank II
└Beginner Rank III → Beginner Rank III
└Amateur Rank I → Beginner Rank III
└Amateur Rank II → Amateur Rank I
└Amateur Rank III → Amateur Rank I
└Amateur Rank IV → Amateur Rank I
└Pro Rank I → Amateur Rank II
└Pro Rank II → Amateur Rank II
└Pro Rank III → Amateur Rank II
└Pro Rank IV → Amateur Rank III
└Pro Rank III → Amateur Rank II
└Pro Rank IV → Amateur Rank III
└Pro Rank V → Amateur Rank III
└Expert Rank I → Amateur Rank IV
└Expert Rank II → Amateur Rank IV
└Expert Rank III → Amateur Rank IV
└Ace Rank → Amateur Rank IV
・Adjusted the occasion impact period for costumes obtainable from Season Licenses
└Costumes obtainable at Season License Ranks 1-30 are efficient in occasions and drop occasions within the first half of the season.
└Costumes obtainable at Season License Ranks 31-70 are efficient in occasions and drop occasions within the second half of the season.
* There aren’t any modifications to costumes obtainable by means of Rolls.
* There aren’t any particular results in Area Control Battle occasions.
・Tutorial changes
└Changed the variety of individuals required to defeat the Plus Ultra rationalization to 1.
・Adjusted some Training Mode options.
└Changed to skip the preliminary settings.
* Settings will be modified throughout coaching.
・Changed in order that duplicate Battle Styles obtained by means of Rolls will now be awarded with a novel Name Plate.
* As an exception, gamers won’t obtain a Name Plate in the event that they receive the next Battle Styles by means of Rolls:
・Battle Styles which might be initially obtainable or will be unlocked with Special Licenses
→ Available at Special License Rank 31 or later
・Battle Styles that may be unlocked with a Character Ticket
→ Available by exchanging them within the Shop
・The mission display screen will now not open robotically when first logging in to the sport.
・The following changes have been made to the login bonus display screen:
└After displaying as soon as, it would now not open robotically from the second time onward.
└After receiving a reward, the display screen will now robotically shut if there aren’t any extra objects obtainable to obtain.
Bug Fixes
・Fixed a problem on the Nintendo Switch model the place digital camera management would develop into unresponsive if the digital camera was reset after being hit by a seize assault.
【Endeavor】
・Quirk Skill β “Searing Arrow”
└Fixed a problem the place the hit detection for the explosion after influence would stay longer than the impact itself.
【Tamaki Amajiki】
・Quirk Skill α “Marlin Rapier”
└Fixed a problem the place the tip of the transfer’s hit detection would differ relying on a participant’s FPS.
・Quirk Skill β “Octopus Mirage”
└Fixed a problem the place the transfer would lose inertia if activated after a melee assault.
【All Might (Gatling)】
・Quirk Skill α “Texas Smash Gatling”
Fixed a problem the place the Super Armor impact wouldn’t be seen when used consecutively after a melee assault.
【Mirio Togata (Sheer Counter)】
Quirk Skill α “Phantom Smash”
Fixed a problem the place the character’s transparency would develop into everlasting when used whereas having an unstable connection.
> Area Control Battle Adjustments
・The first and second gamers now every have their very own position impact.
└1st participant: Capturer
The time it takes to seize an space is shortened (no impact in extra time).
└2nd participant: Scorer
When in your staff’s Area B, your staff earns extra factors (no impact in extra time).
・The place to begin choice display screen now opens while you press the map button.
*The place to begin choice display screen will be closed by urgent the map button once more.
・The profitable staff’s factors are actually emphasised throughout battle.
・Some changes have been made to the construction of Gym α.
・Increased the worth required to lift Score Level by 1.
・Level Up Cards are now not dropped when gamers select to respawn.
・Changed the minimap zoom to show the whole stage firstly of a battle.
・Expanded the scope of Areas A and C in Pattern 1 and Pattern 3 of Gym α.
・Changed the looks of the Team Support Drink.
・Changed the sport construction so {that a} winner is all the time decided, with no draw.
└If extra time ends in a tie, the staff with essentially the most occupied areas on the time wins.
└If the variety of occupied areas is tied, the staff with essentially the most complete Ok.O.s wins.
└If the whole Ok.O.s are tied, the staff with essentially the most complete harm wins.
・Adjusted the UI display screen to show the consequences granted to characters when choosing characters in Area Battle.
Battle Style Adjustments
【Kurogiri】
・Quirk Skill β “Warp Gate”
└Changed to permit instantaneous warping when pressed briefly.
【Mt. Lady】
・Special Action “Gigantification”
└Changed to permit activation whereas within the air.
└Changed to right away fall to the bottom when cancelled whereas within the air.
【Shoto Todoroki】
・Special Action “Scorching Flame Wave”
└Changed to permit activation whereas within the air.
└Changed to fall to the bottom with out depleting use even when used from a excessive place.
【Itsuka Kendo】
・Special Action “Big Fist Carry”
└Changed ammo rely from a proportion to a single worth.
└Changed to eat ammo when throwing an ally.
【Itsuka Kendo (Twin Palm Strike)】
・Quirk Skill β “Twin Palm Strike”
└Changed in order that it may well now not be canceled by dodging throughout use.
・Quirk Skill γ : “Whirlwind Fist”
└Gravity now applies to consecutive melee assaults enter whereas within the air from the second assault onward.
【Eijiro Kirishima】
・Quirk Skill α “Chanbara Blade”
└Changed in order that if a motion enter is made after ending a transfer on the bottom, the transfer transitions right into a run with out stopping.
└Changed in order that inertia is added when ending a transfer within the air.
・Quirk Skill β “Red Counter”
└Changed in order that inertia is added when the transfer ends.
【Endeavor】
・Quirk Skill γ “Prominence Burn”
└Changed ammo rely to a proportion.
・Special Action “High Jump”
└Changed in order that it may be activated whereas within the air.
【Endeavor (Inferno Fist)】
・Quirk Skill β “Vanishing Storm” and “Hell Curtain”
└The hit detection is now displayed inside Hell Curtain vary.
【Ochako Uraraka】
・Special Action “Zero Gravity”
└Changed ammo rely to a proportion.
└Changed to permit cancellation by urgent the Special Action button whereas lively
└Changed to deplete a set quantity of gauge when utilized to an ally.
【Ibara Shiozaki】
・Special Action “Faith’s Shield”
└Can now be activated within the air
【Katsuki Bakugo】
・Special Action “Explosive Speed”
└Quirk Skill γ can now be canceled with melee assaults.
【All Might】
・Quirk Skill α “Texas Smash”
└Added an impact displaying the assault vary of the shockwave generated at degree 4 and above.
【All Might (Gatling)】
・Quirk Skill α “Texas Smash Gatling”
└Increased harm discount fee throughout speedy hearth.
【Overhaul】
・Special Action: “Restoration”
└Changed to permit self-healing when used concurrently with touchdown.
【Mr. Compress】
・Special Action: “Magic Resurrection”
└Increased movement velocity throughout revival.
└Increased vary of use.
【Shota Aizawa】
・Quirk Skill α “Binding Cloth: Capture”
└When activated whereas within the air, inputting a ahead motion whereas hitting a wall will trigger the participant to leap upwards.
【Mirio Togata】
・Quirk Skill α “Invisible Eye Break”
└Adjusted the ultimate hit to hit enemies extra simply.
・Quirk Skill β : “Phantom Dive”
└Changed to permit climbing low steps whereas transferring.
・Special Action “Permeation”
└Changed to all the time go by means of buildings when transferring in direction of an ally.
└Changed to eat ammo upon reaching an ally.
└Changed to now not permit interruption of motion when transferring in direction of an ally.
【Mirio Togata (Sheer Counter)】
・Quirk Skill β “Phantom Slash”
└Changed to permit climbing low steps whereas transferring.
【Himiko Toga】
・Special Action “Transform”
└Changed to extend the Quirk Skill degree of the character’s Quirk Skill, somewhat than the Skill Level of the goal’s Quirk Skill, whereas Transformed.
【Neito Monoma】
・Quirk Skill β “Gyrate (Copy)”
└Decreased cost time
・Special Action “Skill Switch”
└Increased gauge consumption
└Decreased reload velocity when all ammo is depleted.
・After the digital camera transitions of the next Quirk Skills, when returning to regular digital camera mode, the digital camera will return to the attitude earlier than the transition started.
– Ibara Shiozaki: Quirk Skill γ “Crucifixion”
– Kurogiri: Quirk Skill γ “Shadow Haunt”
・The firing path of the next Quirk Skills α has been modified to fly within the path of the reticle in the mean time of firing.
– Katsuki Bakugoi: “AP Shot”
– Tsuyu Asui: “Ribbit Shot”
– Denki Kaminari “Electro-target”
– Shota Aizawa “Binding Cloth: Capture”
– Himiko Toga “Jagged Throwing Knife”
– All For One “Final Blow”
– Nejire Hado “Spiraling Wave”
– Overhaul “Underworld Crusher”
– Twice “Dagger Shot”
– Mr. Compress “Production Magic”
– Cementos “Pillar Split”
・Adjusted the melee assaults of the next Battle Styles to make it simpler to attach combos from aerial fight to the ultimate stage of floor fight.
– Izuku Midoriya
– Katsuki Bakugo
– Ochako Uraraka
– Shoto Todoroki
– Denki Kaminari
– Eijiro Kirishima
– Momo Yaoyorozu
– All Might
– Tomura Shigaraki
– Dabi
– Toga Himiko
– Endeavor
– Mirio Togata
– Overhaul
– Mr. Compress
– Hawks
– Itsuka Kendo
– Cementos
– Ibara Shiozaki
■ Regarding presently confirmed points:
We are persevering with to analyze a problem the place gamers could also be unable to choose up objects or use Quirk Skills firstly of battle.
As a brief resolution to this concern, we’ve adjusted the entry charge for ranked matches for all staff members if a staff member is experiencing this concern.
We have additionally confirmed a problem the place the impact of “Quasi-Permeation” isn’t activated when each “Quasi-Permeation” and “Critical Permeation” are outfitted as Special Tuning Skills.
We respect your endurance as we work to resolve these points.
We hope you proceed having fun with MY HERO ULTRA RUMBLE.
This web page was created programmatically, to learn the article in its unique location you may go to the hyperlink bellow:
https://en.bandainamcoent.eu/my-hero-academia/news/my-hero-ultra-rumble-patch-notes-1120
and if you wish to take away this text from our web site please contact us
